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UX Designer - New Geolocation-Based Mobile Game

Scopely
CompanyScopely
CategoryEngineering
LocationJP - Tokyo
RemoteOn-site (inferred)
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted10 Nov 2025
Last verified12 Aug 2026
SourceEmployer ATS (greenhouse)
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Description
UXデザイナー - 新位置情報モバイルゲーム The UX Design team of Scopely Explore (formerly known as Niantic) delivers innovative mobile experiences that inspire "exploration, exercise, and connection" for players around the world. In this position, you will tackle unique design challenges set in the real world, always placing the player’s perspective at the center of your UX design. For your assigned game title, you will drive the UX design process from concept to completion. You will handle a broad scope of work—including UX flows, wireframes, and UI design—to shape intuitive and user-friendly experiences. Additionally, a crucial part of this role involves validating ideas using mockups and prototypes to clearly visualize and refine design concepts. In development, you will collaborate closely with a diverse group of experts—including Engineers, Product Managers, User Researchers, and Artists—to co-create unique Scopely Explore experiences that blend the real and digital worlds. You will actively participate in brainstorming and new feature planning, contributing directly to the product's direction. Additionally, you will communicate your design intent visually to internal and external stakeholders using wireframes and specifications. Your goal is to foster a shared understanding while building out the design. If the prospect of exploring the future of real-world interactive experiences that make a positive experience in people's lives sounds exciting, we'd love to hear from you! What you will do Lead UX design efforts from concept to implementation for one or more player facing experiences Develop mockups, wireframes, prototypes, and detailed design documentation to clearly describe interaction flows and design concepts. Clearly communicate UX designs to all stakeholders. Actively participate in team rituals to conceptualize and brainstorm new features. Collaborate with cross-functional team members and partners, including regular and reliable attendance and participation in meetings. Required in-office 3 days on Tuesday, Wednesday, and Thursday. What you will need 3+ years of professional experience in UX/UI design. A portfolio demonstrating interaction design for mobile applications. Proficiency in designing effective user flows and wireframes. Strong visual design skills with professional experience using design tools such as Figma. Ability to create sketches and designs for design validation (prototyping). Experience in mobile application or game development. Fluent in Japanese, with the ability to smoothly communicate verbally and in writing. 業務内容 Scopely Explore のUXデザインチームは、世界中のプレイヤーに「発見・エクササイズ・つながり」をもたらす革新的なモバイル体験を提供しています。本ポジションでは、リアルワールドを舞台としたユニークなデザインの課題に取り組み、常にプレイヤー視点を中心に据えてUXを設計していただきます。 担当となるゲームタイトルでは、コンセプト立案からUXデザインを推進します。UXフロー、ワイヤーフレーム、UIデザインなど幅広い領域を担当し、直感的で使いやすい体験を形にしていきます。また、モックアップやプロトタイプを活用してアイデアを検証し、デザインコンセプトを明確に具体化することも重要な役割です。 開発では、エンジニア、プロダクトマネージャー、ユーザーリサーチャー、アーティストなど、多様な専門メンバーと密接に協力し、リアルとデジタルが融合したScopely Exploreならではの体験を共に作り上げます。新機能の企画やブレインストーミングにも積極的に参加し、プロダクトの方向性づくりにも貢献します。 加えて、社内外のステ�