Job Opportunities API

The Public Ledger of Openings

← Back to the ledger

Software Engineer (Build & Release)

Xona Space Systems
CompanyXona Space Systems
CategoryEngineering
LocationSan Francisco Bay Area
RemoteOn-site (inferred)
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted22 Jan 2026
Last verified12 Aug 2026
SourceThe employer's own careers page (company_site)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
Requirements • 3+ years of experience in Build & Release Engineering, Developer Infrastructure, or DevOps supporting complex C++ codebases , • Advanced proficiency with CMake and GNU Make/Ninja , • Strong Linux command-line and Bash scripting skills , • Strong understanding of the C++ build, compilation, and linking lifecycle , • Familiarity with modern C++ standards (C++17/20/23) , • Experience managing complex dependency graphs and modular build targets , • (Desirable) Experience developing or supporting Embedded Linux systems using Yocto, Buildroot, or similar tools , • (Desirable) Experience with hardware emulation tools such as QEMU and containerization platforms such as Docker , • (Desirable) Familiarity with GitLab CI workflows , • (Desirable) Experience working on embedded, aerospace, robotics, or other hardware-integrated software systems , • (Desirable) Experience optimizing large-scale build systems using Bazel, remote execution, or similar distributed build technologies , • (Desirable) Knowledge of linker internals, symbol visibility, and binary analysis tools such as ldd, nm, objdump, and readelf , • (Desirable) Familiarity with static and dynamic analysis tools such as Clang-Tidy, AddressSanitizer (ASan), and SonarQube What the job involves • We are looking for a Build & Release Software Engineer to own our build systems, CI/CD infrastructure, and release tooling for the software powering Xona's satellite systems , • You'll improve developer productivity while ensuring reliable, repeatable builds and releases across both simulation and hardware-integrated environments , • Design, maintain, and optimize cross-platform build systems using tools such as CMake and Bazel , • Manage and upgrade compiler toolchains (GCC, Clang, etc.) while handling complex dependency graphs, third-party libraries, and internal package management , • Own and improve CI/CD workflows supporting large-scale C++ applications , • Diagnose and optimize compilation and linking bottlenecks through caching, parallelization, and distributed build strategies , • Ensure seamless cross-compilation across multiple architectures, including x86 and ARM , • Support testing in containerized and emulated environments using technologies such as Docker and QEMU , • Write robust tooling and automation scripts in Python and Bash for environment provisioning, static analysis, and artifact generation , • Partner closely with C++ software engineers to improve modular architecture, dependency management, and overall build reliability , • Ensure reproducible build and release environments across local development, CI, and hardware-integrated systems