Senior UX/UI Designer
commutatus
| Company | commutatus |
| Category | Design |
| Location | Bangalore |
| Remote | On-site (inferred) |
| Employment | Full-time |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 2 Aug 2026 |
| Last verified | 10 Aug 2026 |
| Source | Employer ATS (breezy) |
Description
🚦 Reality Check — is this you?
Have you shipped enough real products to know which design decisions actually matter and which are just a matter of taste?
Do you get satisfaction from building a design system that other people can use without asking you questions?
Can you sit in a client call, hear a half-formed request, and leave with a clear problem statement everyone agrees on?
Do you enjoy making other designers better — reviewing their work, unblocking them, raising the bar without taking over the file?
Are you comfortable defending a design decision to an engineer, a founder, and a user in three different ways?
If you're nodding along, keep reading.
💡 Summary
Commutatus is a digital product studio trusted by startups, corporates, and social organisations worldwide. We build platforms with speed, structure, and strategy. We work with diverse organisations, including AIESEC , Rajasthan Royals , Gehna India , Toyota Connected India , Hispanic Star by We Are All Human , Tech to the Rescue and others . Catalyst, our own product-building framework, allows us to build and deploy products in days, rather than weeks or months. At the heart of it are our components, pre-designed & developed, that are used and updated as we add more projects into our repertoire.
We're looking for a Senior UI/UX Designer to own the design end-to-end for our most complex engagements, setting the direction, building the systems that maintain consistent quality, and mentoring the designers coming up behind you.
This is a senior individual contributor role with real leadership scope. You'll be the design lead on your projects and the person 2–3 junior and mid-level designers look to for guidance. You won't be managing headcount or writing performance reviews; you'll be raising the standard of the work.
📌 What's expected of you
At a product level
• Own design end-to-end on multiple concurrent projects — discovery through handoff and post-launch iteration
• Translate ambiguous business goals into a design strategy, then into flows, wireframes, and high-fidelity screens
• Build and maintain design systems that scale across products and teams — tokens, components, documentation, governance
• Set and defend design direction with clear reasoning, not just strong opinions
• Design for the full state space: edge cases, error states, empty states, loading, permissions, offline
• Plan responsive and adaptive behaviour across breakpoints and platforms from the start
• Run lightweight research and usability testing, and turn findings into concrete design changes
• Define what "good" looks like for a project and hold the work to it through review
At a leadership level
• Mentor 2–3 junior and mid-level designers — review their work, unblock them, and help them grow deliberately
• Run design critiques that are useful, specific, and safe to be wrong in
• Set and document design standards, file conventions, and handoff expectations for the team
• Lead client-facing design conversations: present work, absorb feedback, and steer scope without losing the user
• Partner with PMs and engineering leads on scoping, feasibility, and sequencing
• Make the call when there isn't consensus, and explain the reasoning afterwards
• Give feedback directly and receive it without defensiveness
At a craft level
• Advanced Figma — variables, component APIs, complex auto layout, interactive prototypes, branching, library publishing
• Keep files clean enough that someone else can pick them up cold
• Produce specs and annotations that engineers can build from without a follow-up meeting
• Stay current on how well-built products actually solve problems, and bring that back to the team
• Share what you learn: — writeups, teardowns, internal sessions
🧠 Skills we're looking for
• Strong portfolio of shipped products, with clear articulation of your role, the constraints, and the outcomes
• Demonstrated ownership of a design system — not just using one, but building, documenting, and maintaining it
• Excellent written and verbal communication; you can make a design argument in writing
• Sharp visual craft: — layout, typography, colour, hierarchy, spacing, motion
• Ability to break down vague, contested problems into clear flows and sequenced decisions
• Comfort working directly with clients and senior stakeholders
• Fluency with engineering constraints — you know what's expensive to build and why
• Experience mentoring or leading other designers
Bonus points
• Experience designing for multiple industries or in an agency/studio setting
• Motion design, micro-interactions, or prototyping in code
• Familiarity with no-code tools like Webflow, Framer, or Squarespace
• Ability to leverage AI tools effectively within the design process
• Experience defining and tracking design metrics
❤️ Why you'll enjoy working here
• Real ownership — you set the direction, not just execute someone else's
• A front-row seat to product building across multiple industries
• Collaborative teams that value clarity and craft
• Trust-based culture with genuine autonomy
• Room to shape how design works here, not just how it looks
• Supportive, friendly team
✅ Requirements
• 3+ years of UI/UX design experience, with at least 1 year at a senior level
• A portfolio demonstrating end-to-end product work and clear design thinking
• Evidence of design system ownership
• Experience mentoring or guiding other designers
• Comfort working in a fast-paced, structured, client-facing environment