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Senior UX/UI Designer

commutatus
Companycommutatus
CategoryDesign
LocationBangalore
RemoteOn-site (inferred)
EmploymentFull-time
LevelSenior
SalaryNot stated by the employer
Posted2 Aug 2026
Last verified10 Aug 2026
SourceEmployer ATS (breezy)
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Description
🚦 Reality Check — is this you? Have you shipped enough real products to know which design decisions actually matter and which are just a matter of taste? Do you get satisfaction from building a design system that other people can use without asking you questions? Can you sit in a client call, hear a half-formed request, and leave with a clear problem statement everyone agrees on? Do you enjoy making other designers better — reviewing their work, unblocking them, raising the bar without taking over the file? Are you comfortable defending a design decision to an engineer, a founder, and a user in three different ways? If you're nodding along, keep reading. 💡 Summary Commutatus is a digital product studio trusted by startups, corporates, and social organisations worldwide. We build platforms with speed, structure, and strategy. We work with diverse organisations, including AIESEC , Rajasthan Royals , Gehna India , Toyota Connected India , Hispanic Star by We Are All Human , Tech to the Rescue and others . Catalyst, our own product-building framework, allows us to build and deploy products in days, rather than weeks or months. At the heart of it are our components, pre-designed & developed, that are used and updated as we add more projects into our repertoire. We're looking for a Senior UI/UX Designer to own the design end-to-end for our most complex engagements, setting the direction, building the systems that maintain consistent quality, and mentoring the designers coming up behind you. This is a senior individual contributor role with real leadership scope. You'll be the design lead on your projects and the person 2–3 junior and mid-level designers look to for guidance. You won't be managing headcount or writing performance reviews; you'll be raising the standard of the work. 📌 What's expected of you At a product level • Own design end-to-end on multiple concurrent projects — discovery through handoff and post-launch iteration • Translate ambiguous business goals into a design strategy, then into flows, wireframes, and high-fidelity screens • Build and maintain design systems that scale across products and teams — tokens, components, documentation, governance • Set and defend design direction with clear reasoning, not just strong opinions • Design for the full state space: edge cases, error states, empty states, loading, permissions, offline • Plan responsive and adaptive behaviour across breakpoints and platforms from the start • Run lightweight research and usability testing, and turn findings into concrete design changes • Define what "good" looks like for a project and hold the work to it through review At a leadership level • Mentor 2–3 junior and mid-level designers — review their work, unblock them, and help them grow deliberately • Run design critiques that are useful, specific, and safe to be wrong in • Set and document design standards, file conventions, and handoff expectations for the team • Lead client-facing design conversations: present work, absorb feedback, and steer scope without losing the user • Partner with PMs and engineering leads on scoping, feasibility, and sequencing • Make the call when there isn't consensus, and explain the reasoning afterwards • Give feedback directly and receive it without defensiveness At a craft level • Advanced Figma — variables, component APIs, complex auto layout, interactive prototypes, branching, library publishing • Keep files clean enough that someone else can pick them up cold • Produce specs and annotations that engineers can build from without a follow-up meeting • Stay current on how well-built products actually solve problems, and bring that back to the team • Share what you learn: — writeups, teardowns, internal sessions 🧠 Skills we're looking for • Strong portfolio of shipped products, with clear articulation of your role, the constraints, and the outcomes • Demonstrated ownership of a design system — not just using one, but building, documenting, and maintaining it • Excellent written and verbal communication; you can make a design argument in writing • Sharp visual craft: — layout, typography, colour, hierarchy, spacing, motion • Ability to break down vague, contested problems into clear flows and sequenced decisions • Comfort working directly with clients and senior stakeholders • Fluency with engineering constraints — you know what's expensive to build and why • Experience mentoring or leading other designers Bonus points • Experience designing for multiple industries or in an agency/studio setting • Motion design, micro-interactions, or prototyping in code • Familiarity with no-code tools like Webflow, Framer, or Squarespace • Ability to leverage AI tools effectively within the design process • Experience defining and tracking design metrics ❤️ Why you'll enjoy working here • Real ownership — you set the direction, not just execute someone else's • A front-row seat to product building across multiple industries • Collaborative teams that value clarity and craft • Trust-based culture with genuine autonomy • Room to shape how design works here, not just how it looks • Supportive, friendly team ✅ Requirements • 3+ years of UI/UX design experience, with at least 1 year at a senior level • A portfolio demonstrating end-to-end product work and clear design thinking • Evidence of design system ownership • Experience mentoring or guiding other designers • Comfort working in a fast-paced, structured, client-facing environment