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Senior UE5 Lighting Artist

Keywords Studios
CompanyKeywords Studios
CategoryDesign
LocationShanghai
RemoteOn-site (inferred)
EmploymentFull-time
LevelSenior
SalaryNot stated by the employer
Posted10 Jun 2026
Last verified12 Aug 2026
SourceEmployer ATS (workable)
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Description
Job Overview We are seeking an experienced Senior UE5 Lighting Artist to join our team and contribute to international AAA open-world game projects. In this role, you will be responsible for the overall lighting design, atmosphere crafting, and visual quality enhancement of massive open-world environments. You will leverage high-quality real-time lighting solutions to build immersive gaming experiences. This position requires a strong balance of artistic expression and technical optimization capabilities—ensuring top-tier visual fidelity while meeting the rigorous performance standards of an open-world project. Key Responsibilities Lighting Design & Production Design and implement comprehensive lighting schemes for open-world environments. Formulate lighting representations for day/night cycles and dynamic weather systems in alignment with the project's art style. Handle interior and exterior scene lighting setup and atmosphere crafting. Enhance visual depth, spatial awareness, and narrative expression within game scenes. Continuously iterate and optimize visual quality based on feedback from the Art Director. UE5 Real-Time Lighting Production Proficiently utilize the UE5 lighting ecosystem, including: Lumen Global Illumination Virtual Shadow Maps (VSM) Volumetric Fog Sky Atmosphere Exponential Height Fog Post Process Volumes Reflection Systems HDR Pipeline Take ownership of: Lighting Layout, Color Management, Exposure Control, Atmosphere Design, Weather Expression, and Time-of-Day Cycle Representation. Open-World Project Duties Participate in lighting planning for large-scale open-world maps. Responsible for unifying the lighting style while creating distinct visual identities across multiple biomes. Address and resolve lighting management challenges under the World Partition framework. Optimize lighting performance during level streaming states. Ensure visual consistency across various times of day and weather conditions. Support exploration experiences and visual guidance through strategic lighting design. Technical Optimization Conduct performance profiling and optimization for scene lighting. Collaborate with Technical Artists to establish lighting budgets and specifications. Optimize the following components to meet target performance milestones without sacrificing visual fidelity: Dynamic Lighting Shadow Cost Reflection Cost Volumetric Effects Post Process Effects Requirements Mandatory Qualifications 5+ years of professional experience in the game industry. Contributed to at least one shipped AA or AAA project. Direct development experience in open-world projects . Proficient in Unreal Engine 5 . Outstanding lighting aesthetics, artistic sensibilities, and color control capabilities. Familiar with cinematic photography language and camera lens expressions. Exceptional ability to shape environment atmosphere and mood. Capable of independently taking ownership of large-scale regional lighting production. Technical Competencies Candidates must possess practical, project-proven experience in one or more of the following core technical areas: Core UE5 Technologies : Production experience with Lumen, Nanite, Virtual Shadow Maps, World Partition, Data Layers, and Open-World Streaming. Performance Optimization : Experience in GPU performance profiling, Render Pass analysis, and utilizing tools like Unreal Insights and ProfileGPU. Console platform optimization experience is highly valued. Large Map Experience : Experience with open-world day/night cycles, dynamic weather lighting systems, macro-level map lighting planning, and biome-specific lighting design. Preferred Qualifications (Pluses) Priority will be given to candidates with experience in: Houdini pipeline integration. A Technical Artist background. Blueprint development capabilities. Shader creation experience. Background in photography, cinematography, or film/TV lig