Senior Technical Artist Unreal
Monks
| Company | Monks |
| Category | Design |
| Location | Gurugram |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 11 Jun 2026 |
| Last verified | 9 Aug 2026 |
| Source | Employer ATS (greenhouse) |
Description
Please note that we will never request payment or bank account information at any stage of the recruitment process. As we continue to grow our teams, we urge you to be cautious of fraudulent job postings or recruitment activities that misuse our company name and information. Please protect your personal information during any recruitment process. While Monks may contact potential candidates via LinkedIn, all applications must be submitted through our official website ( monks.com/careers ). Monks is looking for a Senior Technical Artist to join our team. This role focuses on pipeline development, shading and artist support, acting as a bridge between artists and our Unreal Engine pipeline.
You will play a key role in ensuring that art content and features are seamlessly integrated into the engine while maintaining the project’s artistic vision and respecting technical constraints.
Role & Responsibilities
Work with generalist to create 3D art and bring it into the engine
Support artists in using the 3D art pipeline and user-facing engine tools
Collaborate with artists to create high-quality 3D assets with a strong emphasis on materials, shaders, and surface realism
Review creative workflows and identify opportunities for tool and pipeline improvements
Develop Unreal Engine art pipeline tools and extensions with a focus on usability and efficiency
Troubleshoot and resolve complex technical issues within the Unreal Engine asset pipeline
Work closely with artists and QA to diagnose and fix production challenges
Ensure documentation is accessible and up to date for artists and technical teams
Help inspire and empower the art team to optimize their workflows and processes
Requirements
Strong expertise in Unreal Engine Blueprints
Strong expertise in Unreal Engine materials and shader development
Advanced knowledge of material graphs, PBR workflows, and real-time rendering principles
Experience developing tools within Unreal Engine
Experience building configurators, automation tools, or similar systems
Solid understanding of lighting, reflections, and surface response
Excellent problem-solving skills
Strong teamwork and communication abilities
Ability to work effectively under deadlines
Fluent in English (written and spoken); German is a plus
Quick learner with a willingness to share knowledge
Self-motivated with strong attention to detail
Naturally curious and proactive mindset
Nice to Have
Programming knowledge (C++ and/or Python)
Experience with USD (Universal Scene Description)
Understanding of automotive shading standards (e.g., car paint, clear coat, interiors)
Familiarity with version control systems (e.g., Git)
Experience working with premium brands or high-end productions
Proficiency in additional 3D software (e.g., Maya, Blender)
Automotive industry experience
Strong time management skills
Knowledge of shading and materials
Knowledge of rendering pipelines (real-time and offline)
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#Remote About Monks
Monks is the global, digital-first, data-driven, unitary operating brand of S4 Capital plc. With a legacy of innovation and specialized expertise, Monks combines an extraordinary range of global Marketing and Technology Services to redefine how brands interact with the world. Through Monks.Flow, its flagship AI ecosystem for marketing orchestration, Monks transforms marketing into a growth engine, collapsing timelines and connecting brands to culture in real time. By deploying bespoke intelligent agents across disciplines and delivering culturally relevant, high-impact creative and digital solutions, Monks solves key critical business challenges across the entire brand enterprise to help brands sustain long-term