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Senior Software Engineer (Broadcast Augmentation)

Genius Sports
CompanyGenius Sports
CategoryEngineering
LocationMedellín
RemoteOn-site (inferred)
EmploymentNot stated
LevelSenior
SalaryNot stated by the employer
Posted8 May 2026
Last verified3 Aug 2026
SourceEmployer ATS (greenhouse)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
    By bringing together next-gen technology and the finest live data available, Genius Sports is enabling a new era of sports for fans worldwide, delivering experiences that are more immersive, interactive and personalised than ever before.  Learn more at geniussports.com   The Role - Senior Software Engineer (Broadcast Augmentation)     You’ll work at the intersection of real-time broadcast augmentation and video distribution, building systems that enhance how live sports are experienced and delivered. In this role, you’ll develop real-time augmentation and video processing pipelines used in sports broadcast workflows. You’ll help shape low-latency, curated viewing experiences powered by intelligent content selection and rich data derived from optical and on-field sensor tracking.    We believe live and post-game sports distribution is evolving rapidly, and this role plays a key part in defining what that experience becomes.   What you will use day to day     You’ll primarily work with Rust, alongside substantial use of C++ and Lua in specific parts of the stack. You’ll also work across other languages and tools as you integrate systems and support internal workflows   Qualifications:   Strong software development experience with system-level languages (C++/Rust).   Experience working with concurrent, performance-sensitive systems.    Ability to design, build, and maintain reliable, low-latency systems.   Comfortable working across complex, distributed architectures.   Preferred Qualifications:     Proven ability to code in different languages like C++, Rust, Python, Lua, Java, Kotlin, Typescript, etc.   Proven ability to lead features or subsystems from ambiguous requirements through to production     Experience improving system architecture, observability, and testing practices     Strong collaboration skills, including code reviews, pairing, and clear technical communication    Nice to have Qualifications:     Experience in video engineering (capture, encoding/decoding, transport, synchronisation, quality).    Experience with real-time 3D graphics (OpenGL, Vulkan) or game-engine (e.g. Unity, Unreal, Godot).   Hands-on experience with computer vision pipelines using media frameworks or libraries.   We enjoy an ‘office-first’ culture and maximize opportunities to collaborate, connect and learn together. Our hybrid working models differ depending on your role and location.  As well as a competitive salary and range of benefits, we’re committed to supporting employee wellbeing and helping you grow your skills, experience and career. Learn more about how rewarding life at Genius can be at Reward | Genius Sports.   One team, being brave, driving change    We strive to create an inclusive working environment, where everyone feels a sense of belonging and the ability to make a difference. Learn more about our values and culture at Culture | Genius Let us know when you apply if you need any assistance during the recruiting process due to a disability.