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Senior Product Designer

November Five
CompanyNovember Five
CategoryDesign
LocationAntwerp
RemoteOn-site (inferred)
EmploymentFull-time
LevelSenior
SalaryNot stated by the employer
Posted25 Nov 2025
Last verified8 Aug 2026
SourceEmployer ATS (workable)
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Description
About us We’re November Five. Makers, designers, strategists. Different backgrounds, one mindset. We say what we mean and do what we say. Passion walks in; expertise grows. Feedback is direct. We’re hard on the work but easy on the people. We wear more than one hat, and we’re proud of it. We collaborate hard and we’re always looking for more people like us. We’ve also built things of our own. Appmiral, Spencer, Gorilla, Wovian. Four ventures born inside November Five. When the right idea meets the right people, we build it. What this role is really about A lot of design roles ask you to go wide. A bit of strategy here, a stakeholder deck there, management conversations that pull you away from the work. This one doesn’t. We want someone who wants to go deep. Who cares about getting the interaction right, the component system solid, the visual decision justified. Someone who finds real satisfaction in the craft, not just in shipping, but in shipping something well. You’ll work on real products for clients who care about the quality. You’ll own your work and have space to do it properly. We ask one thing in return: take it seriously. The brief You’ll work as a senior designer on a portfolio of client engagements. Brands like Coca-Cola, Telenet, and Le Pain Quotidien, plus scale-ups where design is expected to drive outcomes. Projects range from early concept work to established products that need a higher standard of rigour to scale. You’ll work closely with product managers, engineers, and researchers. You’ll have direct contact with clients, not from behind a layer of account management, but in the room where decisions get made. You’ll also contribute to how we grow as a design team. Not by managing people, but by being the kind of designer others learn from. That shows up in how you give feedback in a crit, how you document your decisions, and how you handle the hard calls. Why this role matters Strategy lives in documents. Engineering lives in code. Design is the part people actually touch. But design does more than solve problems. It communicates. It makes a vision tangible. Your work is what customers experience every day: flows that don’t frustrate them, an interface that doesn’t confuse them, and moments they won’t notice because they just work. That’s the goal. And it’s yours to hit. Your impact shows up in three places. For customers: good design is often invisible; bad design never is. For clients: retention, adoption, conversion live in the experience, not the strategy deck. For N5: our reputation is built from what we ship. Clients come back because the last thing we made was genuinely good. We design by MX™, Memorable Experience. We look for the moments worth amplifying and the friction worth removing. You’re the person who makes that real in the work. Requirements What you’ll own End-to-end design on your engagements, from research and framing through UX, UI, prototyping, and handoff. You own the quality of what goes out. Interaction design and interface craft. You know what good looks like and you’re not satisfied until it’s there. That includes the details: the spacing, the motion, the edge case. Facilitating workshops and framing problems. You can take a messy brief, run a session with a client, and come out with something the team can act on. Your contribution to the component library and design standards. You build things others can use and extend, not one-offs that fall apart when you’re not watching. Honest participation in the team. You give direct feedback in reviews, you ask for it yourself, and you help the people around you do better work. Applying our MX™ design philosophy. Find the moments worth amplifying, remove the friction that costs customers trust, and know when to simplify. The person You love starting from a blank canvas. The open brief, the undefined problem, the project where nothing has been decided yet. That�