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Senior Game Designer (Full Time - Remote)

collectiveacegmbh
Companycollectiveacegmbh
CategoryDesign
LocationTR
RemoteRemote
EmploymentNot stated
LevelSenior
SalaryNot stated by the employer
First seen27 Jul 2026 (the employer did not state a posting date)
Last verified7 Aug 2026
SourceEmployer ATS (bamboohr)
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Description
The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title. Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers. Key Responsibilities: • Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems • Balance progression curves, difficulty scaling, and reward structures for mobile sessions • Create clear design documentation, flowcharts, wireframes, and system specifications • Prototype mechanics (paper or in-engine) to validate design hypotheses • Collaborate with Engineering and Art to implement and polish features • Partner with LiveOps and Analytics to define KPIs and design A/B tests • Analyze player data and feedback to optimize mechanics, economy, and monetization • Support QA with scenario testing and balance validation • Mentor junior designers through design reviews, feedback sessions, and documentation standards • Lead design discussions and advocate for player-first solutions across disciplines • Drive design quality and consistency across features, establishing best practices for the team What We Offer: • Global team of industry veterans from leading gaming and tech companies • High-impact projects where your decisions shape the player experience • Flexible hours and fully remote work environment • Competitive compensation with clear growth path • Autonomy and ownership in a dynamic, entrepreneurial culture Requirements: • 5+ years of game design experience with at least one shipped title • Strong understanding of strategy/RPG game economies, progression systems, and meta-loops • Experience with live-service games (events, seasons, retention mechanics) • Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.) • Familiarity with F2P monetization and game economies • Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration • Excellent communication skills with ability to document complex systems clearly • Proven ability to mentor team members and elevate design quality • Experience leading feature development from concept to launch • Preferred - Mobile game design background • Strongly Preferred – Experience with strategy, 4X, or grand strategy title Nice to Have: • Basic scripting/prototyping skills (Lua, Python, C#, or similar) • Hands-on Unity experience • Active engagement with player communities • Previous experience managing or leading small design teams