Senior Enemy (Systems) Designer - Unannouced Project
NaturalMotion
| Company | NaturalMotion |
| Category | Design |
| Location | London |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 30 Jul 2026 |
| Last verified | 9 Aug 2026 |
| Source | Employer ATS (greenhouse) |
Description
Who We Are:
At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family. Position Overview:
NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile
Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.
We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.
What You'll Do:
Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game
Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players
Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them
Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment
Develop and balance a diverse roster of enemies, bosses, mutators & more
Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players
Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs
Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel
Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams
What You Bring:
Previous experience in Combat / Enemy Design or an equivalent role in the video game industry
At least one shipped title in a design role for a Shooter / Action / RPG title
Experience designing and implementing enemy AI, behaviours, and encounters for action games
Experience working on a first-person or third-person game
Familiarity with the Unreal game engine
Ability to analyse gameplay data and player feedback to inform and balance design decisions
Strong visual & verbal communication skills with the ability to work effectively across cross-disciplinary teams
The ability to manage multiple designs in a fast-paced development environment
Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable
Bonus Points:
Background in live service games and/ or mobile games with an understanding of ongoing balancing and content updates
Experience with visual scripting or rapid prototyping tools
An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs
What We Offer You:
Competitive salary and discretionary annual bonus scheme
26 days holiday, plus bank holidays & 2 paid personal days
6 months fully paid maternity/adoption leave and 16 weeks fully paid paternity leave (eligibility criteria applies)
Pensi