Senior Enemy (Systems) Designer - Unannouced Project
Zynga
| Company | Zynga |
| Category | Design |
| Location | London |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 30 Jul 2026 |
| Last verified | 12 Aug 2026 |
| Source | Employer ATS (greenhouse) |
Description
Level Up Your Career with Zynga!
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Join us and be part of the play! Position Overview:
NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile
Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games.
We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home.
What You'll Do:
Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game
Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players
Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them
Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment
Develop and balance a diverse roster of enemies, bosses, mutators & more
Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players
Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs
Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel
Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams
What You Bring:
Previous experience in Combat / Enemy Design or an equivalent role in the video game industry
At least one shipped title in a design role for a Shooter / Action / RPG title
Experience designing and implementing enemy AI, behaviours, and encounters for action games
Experience working on a first-person or third-person game
Familiarity with the Unreal game engine
Ability to analyse gameplay data and player feedback to inform and balance design decisions
Strong visual & verbal communication skills with the ability to work effectively across cross-disciplinary teams
The ability to manage mul