Product Designer
Fizz
| Company | Fizz |
| Category | Design |
| Location | New York |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Not stated |
| Salary | USD 150k–180k |
| Posted | 14 Jul 2026 |
| Last verified | 3 Aug 2026 |
| Source | Employer ATS (ashby) |
Description
WHAT IS FIZZ
Fizz is America’s biggest college social app, allowing Gen Z to connect around their shared experiences and identities. College Fizz communities feature a private, moderated feed of posts from verified students, making it the most entertaining and authentic way to experience student life. Our newest product, Global Fizz, brings together all of Gen Z nationwide, providing a space to satisfy the 99% of life not on entertainment platforms like Instagram and TikTok. Fizz is on a mission to bring social back to social media.
What we’ve done
We first launched Fizz at Stanford in July 2021 and have since seen >95% of undergraduates join the app, half of which use Fizz every day. Since raising a $25M Series B in July 2023, we have established ourselves as the dominant community platform at 700+ colleges, have begun to generate revenue through advertising, and are actively expanding to communities beyond college.
Where we’re going
We have three primary goals for 2026: continue our expansion to the entire US college market, drive revenue growth through our revolutionary ads business, and rapidly iterate on our product to become the dominant social platform for all of Gen Z, not just US college students.
ABOUT THE ROLE
Fizz is hiring a Product Designer who will own design end-to-end across every surface, feature, and market. This is a high-ownership role at a consumer social app built for Gen Z, where how something feels is just as important as what it does. We're looking for someone with exceptional taste, a deep intuition for what feels fun and culturally alive to young users, and the rigor to see every design through to its last edge case.
You'll work directly with the Head of Product and partner closely with engineering to ship experiences that feel considered, delightful, and unmistakably Fizz.
SCOPE
Sole product designer — all features, all markets, all platforms
WHAT YOU'LL DO
- Own product design end-to-end across the entire Fizz app — US and international markets — from early concept through engineering handoff
- Take a PRD and explore the full solution space: generate multiple distinct design directions, articulate the tradeoffs of each, and collaborate with the PM to land on the right one
- Design every layer of a feature — not just the primary flow, but all interactions, transitions, empty states, error states, loading states, and edge cases
- Proactively identify dependencies and downstream effects your designs have on other parts of the product, and resolve them before they become engineering problems
- Present designs clearly to engineering and leadership — with enough context and rationale that stakeholders can engage with the tradeoffs, not just the visuals
- Receive criticism without defensiveness, quickly distill feedback to the underlying problem, and come back with iterations that help the team make informed tradeoff decisions
- Build and maintain a design system that scales across features and markets, including RTL support for international
- Stay deeply plugged into what's resonating culturally with Gen Z — in the US and globally — and bring that lens to every design decision
- Prototype interactions with enough fidelity that engineering has no ambiguity about intent — including building lightweight production-ready prototypes or using AI tools to simulate real product behavior
- Use AI across the full design workflow — including generating high-fidelity mocks, interactive prototypes, and testing ideas in production-like environments
- Incorporate user research, data, and feedback loops into design iterations
WHAT WE'RE LOOKING FOR
- A portfolio that demonstrates exceptional taste — specifically for consumer mobile products that feel fun, alive, and native to how young people use their phones
- Deep experience designing for Gen Z; you have an intuitive sense of what's cool, what's cringe, and what's going to land
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