Live Ops Designer, Brawl Stars
Supercell
| Company | Supercell |
| Category | Design |
| Location | Helsinki |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 25 Mar 2026 |
| Last verified | 10 Aug 2026 |
| Source | Employer ATS (ashby) |
Description
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THIS IS YOUR OPPORTUNITY TO WORK WITH AN ECLECTIC GROUP OF VETERAN GAME MAKERS, ON ONE OF THE GREATEST ACTION GAMES ON MOBILE.
In this role, you will incept, deliberate and tinker on innovative live ops events that must surprise and entertain our players. Simultaneously, you will always re-evaluate and find ways to optimize our events framework, so it can be a platform to provide entertainment to our most dedicated players AND our new and returning players. Delivering fantastic player experiences and maximizing commercial success is a formula for you to balance, as you design for players to spend out of love, and when doing so, improves their experience long term.
We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!
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WHAT YOU'LL BE DOING
- Deliver impactful live ops features and events from concept to live, in a small cross-functional team
- Think holistically about the game and proactively coordinate with the broader Brawl team
- Generate creative design ideas for new live ops, events and monetization mechanics
- Drive the day-to-day execution of the live ops schedule, owning targets and the overall success live events
- Gather raw ideas broadly and craft them into actionable design documents
- Iterate on designs collaboratively, evolve them, over and over again
- Quickly deconstruct key games and market shifts, and share insights with the team
- Unblock and drive execution forward
- Give input on new Brawlers and game modes
- Cultivate a culture of inclusiveness, where good ideas can come from anyone
WHAT YOU HAVE
- At least 5 years of experience in live-service, free-to-play mobile games
- Demonstrated track record in running and growing a live free-to-play game
- Experienced and comfortable with live ops tooling
- Deep understanding of engagement drivers in live service games
- Strong analytical skills with the ability to apply them to your work
- Passion for competitive games and current trends in their live operation
- Relentless problem solver, who is also not afraid to ask for help
- Sharp communicator who frames conflicting perspectives and trade-offs succinctly
- Patient collaborator, who listens first, builds others up and always offers help
- Comfortable with ambiguity and high autonomy in a fast-paced environment
- A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
WOULD BE NICE IF YOU ALSO HAVE
- Deep knowledge of Brawl Stars
- Experience shipping major games features or games
- UX & UI design experience
- An inkling of humour
- Experience with programming or scripting languages
WHERE YOU'LL BE
This role is based in our Helsinki Studio.
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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ABOUT SUPERCELL
Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices