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Level / Game Designer | Concepteur de niveaux / de jeux

Hardsuit Labs
CompanyHardsuit Labs
CategoryDesign
LocationCanada
RemoteRemote
EmploymentFull-time
LevelNot stated
SalaryNot stated by the employer
Posted26 Jun 2026
Last verified9 Aug 2026
SourceEmployer ATS (workable)
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Description
ABOUT HARDSUIT LABS  Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs , we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!  As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.  WHAT YOU’LL DO  Level Design | Mission Design | Gameplay Design  As part of Keywords Studios, we are gifted with the opportunity to partner with a variety of studios across the globe on all types of games and genres. If the idea of bringing your skills to bear upon an ever-changing landscape of games in collaboration with teams all over the world sounds exciting to you...well, continue reading my friend.  Every partnership we engage with will bring a new set of specific needs, but the skills you will be flexing include:  Collaborate with internal and external teams/disciplines to achieve end-user experience goals Conceptualization, documentation and ideation of levels, spaces, missions, and gameplay experiences  Work with a variety of technologies, systems, and platforms  Grey-boxing, pacing, layout beats, scripting, encounters, gameplay implementation  Testing, debugging, level performance, streaming, and optimization  Environmental storytelling, world building, tone, setting, art propping  Manage and maintain work and documentation  Actively contribute to the improvement of pipelines and the team around you  Be a source of knowledge and mentorship to others  ______________________________________________________ À PROPOS HARDSUIT LABS  Fondée en 2015 par les vétérans de l’industrie Andy Kipling et Russell Nelson, nous sommes un studio de développement de jeux et de codéveloppement basé à Seattle, récemment acquis par Keywords Studios en 2023. Nous croyons que les jeux exceptionnels ne peuvent être créés qu’avec d’excellentes personnes et que ces dernières peuvent s’épanouir et se dépasser dans un environnement de travail sain, accueillant et positif qui les valorise. Nous croyons en un milieu de travail diversifié et inclusif, et en la promotion de l’équité à travers l’organisation. Chez Hardsuit Labs , nous sommes respectueux et inclusifs; nous sommes des solutionnistes de problèmes et des champions de l’efficacité; nous sommes curieux et collaboratifs; nous sommes flexibles et versatiles; et surtout, nous cherchons constamment à atteindre l’excellence dans les expériences et les produits que nous façonnons!  En tant que studio, nous avons bâti une réputation en tant que boîte de développement axée sur Unreal Engine, travaillant dans une multitude de genres et de jeux, en passant de l’assistance à la prestation de services, au développement de projets originaux. Nous entretenons des relations de longue date avec certaines des plus grandes compagnies de jeux vidéo du secteur et sommes un développeur certifié sur toutes les principales plateformes.  CE QUE VOUS FEREZ  Conception de niveaux | Conception de missions | Conception de mécaniques d