Lead UX Designer, Culture, Community and Youth Cluster (CCYC)
GovTech
| Company | GovTech |
| Category | Design |
| Location | Singapore |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Lead |
| Salary | Not stated by the employer |
| Posted | 8 May 2026 |
| Last verified | 9 Aug 2026 |
| Source | Employer ATS (greenhouse) |
Description
GovTech is the lead agency driving Singapore’s Smart Nation initiatives and public sector digital transformation. As the Centre of Excellence for Infocomm Technology and Smart Systems (ICT & SS), GovTech develops the Singapore Government’s capabilities in Data Science & Artificial Intelligence, Application Development, Smart City Technology, Digital Infrastructure, and Cybersecurity. At GovTech, we offer you a purposeful career to make lives better where we empower our people to master their craft through robust learning and development opportunities all year round. Play a part in Singapore’s vision to build a Smart Nation and embark on your meaningful journey to build tech for public good. Join us to advance our mission and shape your future with us today! Learn more about GovTech at tech.gov.sg.
Who We Are
CCYC (Culture, Community and Youth Cluster) is part of GovTech’s Government Digital Transformation team. We partner with the Ministry of Culture, Community and Youth (MCCY) and its statutory boards — including the National Arts Council (NAC), People’s Association (PA), Sport Singapore (SportSG), and MUIS — to deliver digital products that strengthen social cohesion, cultural participation, and youth engagement.
Our product ecosystem spans community engagement platforms, cultural and arts enablement tools, youth development products, and sports and active lifestyle services — used by hundreds of thousands of Singaporeans.
[What you will be working on]
Lead Across the Ecosystem
Where a Senior Designer owns a product, you own the design layer across CCYC’s product portfolio. You see across product lines, identify gaps and inconsistencies, and make deliberate decisions about where to invest design effort for the greatest cross-cluster impact. You bring coherence to an ecosystem of products — without flattening the distinctive needs each one serves.
Mentor and Grow the Team
You actively invest in the development of the designers around you. You give feedback that is specific, actionable and grounded in the work. You create the conditions for others to do their best work — clearing blockers, sharing what you know without being asked, and treating every critique or check-in as an opportunity to build someone’s capability, not just improve a screen.
You notice when a designer is stuck, stretched or struggling, and you engage — not to take over, but to help them find their footing. You don’t measure your success by the quality of your own work alone. You measure it by the standard of the work the whole team produces.
Shape Design Strategy
You work at the intersection of design and product strategy. You contribute to roadmap discussions, bring design’s perspective to prioritisation, and articulate the value of good design in terms that resonate with product managers, engineers and senior leadership. You know when to advocate and when to adapt — and you rarely confuse the two.
You can hold a long view alongside the short one: thinking about where the ecosystem needs to go in 12 to 18 months, while staying close enough to the current work to course-correct in the next sprint.
Own ResearchOps
Research here is not a phase — it’s a discipline that needs infrastructure. You will design and steward the systems that make research sustainable and accessible: participant recruitment pipelines, consent and data governance practices, shared repositories, and frameworks that help the whole team synthesise and apply what they learn.
You ensure that insights don’t live in decks or individuals’ heads — they become institutional knowledge that informs product decisions across the cluster.
Build and Sustain DesignOps
You take responsibility for how design works — the processes, rituals, standards and tooling that determine whether the team can do good work at p