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Lead Mechatronics Engineer (Hands Team Lead)

Rhoda Ai
CompanyRhoda Ai
CategoryEngineering
LocationMountain View, CA, USA
RemoteOn-site (inferred)
EmploymentNot stated
LevelManager
SalaryNot stated by the employer
Posted29 Jul 2026
Last verified10 Aug 2026
SourceThe employer's own careers page (company_site)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
At Rhoda AI, we’re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We've raised over $450M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality. As the Hand Team's lead engineer, you will own the mechatronic architecture of the entire hand system. This is the senior technical role on the team: you set the architecture, make the cross-subsystem tradeoffs, and lead three specialist engineers to ship the system. What You'll Do • Own the mechatronic architecture of the hand system • Define and safeguard the hand's kinematic architecture across the program • Lead mechanical design of wearable and teleoperation hardware, including operator ergonomics • Set subsystem requirements and drive integration across actuation, structures, and electronics • Drive prototyping, test, and design iteration across the hand program • Technically mentor the actuator, structures, and electrical engineers on the team What You Bring • Hands-on experience designing humanoid or dexterous robotic hands with multi-DoF mechanisms • Demonstrated mechanical design experience with teleoperation exoskeletons or comparable wearable mechanisms • Experience designing human-body attachment and ergonomic interfaces for wearable devices • Systems-level fluency across all hand subsystems — structures, actuation, and electronics — with the judgment to make cross-domain tradeoffs Nice to Have • Experience taking robotic or consumer hardware from prototype through production • Familiarity with haptics, motion capture, or wearable data-capture systems • Prior technical leadership or mentorship of a small hardware team