Lead Mechatronics Engineer (Hands Team Lead)
Rhoda Ai
| Company | Rhoda Ai |
| Category | Engineering |
| Location | Mountain View, CA, USA |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Manager |
| Salary | Not stated by the employer |
| Posted | 29 Jul 2026 |
| Last verified | 10 Aug 2026 |
| Source | The employer's own careers page (company_site) |
Description
At Rhoda AI, we’re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We've raised over $450M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality.
As the Hand Team's lead engineer, you will own the mechatronic architecture of the entire hand system. This is the senior technical role on the team: you set the architecture, make the cross-subsystem tradeoffs, and lead three specialist engineers to ship the system.
What You'll Do
• Own the mechatronic architecture of the hand system
• Define and safeguard the hand's kinematic architecture across the program
• Lead mechanical design of wearable and teleoperation hardware, including operator ergonomics
• Set subsystem requirements and drive integration across actuation, structures, and electronics
• Drive prototyping, test, and design iteration across the hand program
• Technically mentor the actuator, structures, and electrical engineers on the team
What You Bring
• Hands-on experience designing humanoid or dexterous robotic hands with multi-DoF mechanisms
• Demonstrated mechanical design experience with teleoperation exoskeletons or comparable wearable mechanisms
• Experience designing human-body attachment and ergonomic interfaces for wearable devices
• Systems-level fluency across all hand subsystems — structures, actuation, and electronics — with the judgment to make cross-domain tradeoffs
Nice to Have
• Experience taking robotic or consumer hardware from prototype through production
• Familiarity with haptics, motion capture, or wearable data-capture systems
• Prior technical leadership or mentorship of a small hardware team