Lead Graphics Programmer
Double Eleven
| Company | Double Eleven |
| Category | Engineering |
| Location | Middlesbrough |
| Remote | Remote |
| Employment | Full-time |
| Level | Lead |
| Salary | Not stated by the employer |
| Posted | 3 Aug 2026 |
| Last verified | 12 Aug 2026 |
| Source | Employer ATS (workable) |
Description
We’re looking for a Lead Graphics Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. As the Lead Graphics Programmer, your primary focus will be leading, mentoring, and guiding a talented graphics team to push forward the rendering technology that powers our custom graphics engine used on an exciting, high profile project. While this is a hands-on role where you will contribute directly to the codebase, your fundamental responsibility is to empower your engineers and ensure the successful delivery of next-generation rendering features. Working closely alongside the Technical Director and other discipline leads, you will collaborate to set the engine-level rendering strategy and ensure technical alignment across the project. Furthermore, you will act as the primary point of contact for our external clients, proudly representing the graphics team in critical discussions with external partners, hardware vendors, and internal stakeholders to ensure our rendering solutions meet and exceed project demands. Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios. We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch. As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76. Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other. We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs. On this occasion, we’re unable to sponsor a visa for this role. What you’ll be doing On a daily basis, your focus will be on the success and direction of your team, supported by targeted hands-on technical execution. Your core responsibilities will include: Team Management & Mentorship: Serve as the leader for the graphics team. You will conduct 1:1s, guide career development, coordinate workloads, and mentor engineers to upskill them in modern rendering paradigms. Lead Technical Direction: Drive the rendering strategy in close collaboration with the Technical Director, engineering leadership, and production. Client & Stakeholder Communication: Act as the primary technical point of contact for external clients, hardware vendors, and internal partners, translating complex technical jargon for non-technical audiences and managing expectations. Cross-Discipline Collaboration: Work closely with the art team to align visual goals with technical solutions and ensure assets meet strict performance and memory budget targets. Targeted Hands-on Implementation: Maintain hands-on involvement by coding critical graphics technology. Performance & Optimization Oversight: Guide the team in profiling and optimizing the entire rendering pipeline. You will set memory and performance budgets and assist in diagnosing GPU/CPU bottlenecks. Technology Strategy: Evaluate and guide the integration of modern rendering technologies What we’re looking for Proven Leadership: Extensive experience managing and guiding engineers, coordinating workloads, and successfully owning significant graphics or engine-level systems in a cooperative, cross-functional environment. Communication: Strong communication skills, and the ability to work effectively in a co-dev enviro