Interactive Bidding Producer
Sawhorse Productions
| Company | Sawhorse Productions |
| Category | Marketing |
| Location | Los Angeles |
| Remote | On-site (inferred) |
| Employment | Full-time |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 5 Jun 2026 |
| Last verified | 12 Aug 2026 |
| Source | Employer ATS (workable) |
Description
JOIN THE SAWHORSE TEAM Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling. Our projects include: Branded content Social/Digital Content Broadcast commercials UGC Gaming platform experiences Interactive/Web3 activations (AR, VR, MR, AI) We are seeking a sharp, organized, and proactive Interactive Bidding Producer to lead the day to day flow of incoming bids across our Interactive business. Owning the rhythm of bidding from intake to handoff: organizing incoming requests, scoping them accurately, building budgets and pitch materials, and making sure every bid that goes out is one we can actually deliver. You will report to the Head of Interactive and work closely with creative, strategy, game direction, engineering, art, and community leads to pull together the right team for each opportunity. This role is offered initially as a freelance position with potential to transition into a full-time salaried role based on fit and business need. Our office is located in Los Angeles. This is a hybrid role with expected attendance for client meetings and team collaboration at our Studio City office and around the LA area as needed. General working hours are 9:30 AM to 7:00 PM PST. Requirements Client Intake: Oversee incoming bid requests, asking the right questions to fully understand creative, timing, and budget scope before quoting. Scoping & Estimating: Convert client conversations into clear scopes of work, accurate budgets, and practical schedules. Structure lean, expanded, or phased options when needed and make sure everything being proposed can actually be delivered. Interactive Budgeting: Build budgets for interactive gaming experiences and branded activations, including Roblox, Fortnite, and broader UGC platforms. Pitch Materials Oversight: Oversee the creation of decks and pitch materials, making sure scope, budget, and resourcing line up cleanly before they reach the client. Cross-Disciplinary Coordination: Pull in creative, strategy, game direction, engineering, art, and community leads as each bid requires. Know when to go broad and when to keep the team tight. Schedule & Pipeline Management: Maintain bidding calendars, prioritize an ongoing task list, and run regular status updates to keep every bid moving on time. Client Communication: Maintain clear and constant communication with clients and leadership on deadlines, budget concerns, and project progress. Project Greenlight Handoff: On project greenlight, brief the production team on what was sold, the assumptions behind it, and the key risks and pressure points. Industry Awareness: Stay current on interactive platform capabilities, pricing trends, and emerging formats so bids reflect what is actually achievable today. Qualifications Experience: 5+ years of experience in production, bidding, or project management roles within interactive, gaming, digital, or branded content environments. Interactive Fluency: Strong general knowledge of the interactive landscape, including UGC gaming platforms, branded activations, and digital production workflows. Industry Knowledge: Hands-on experience with Roblox or Fortnite Creative/UEFN bidding specifically Budgeting Expertise: Demonstrated ability to build accurate budgets for interactive and gaming projects, with a working knowledge of platform-specific cost structures. Scoping Discipline: Track record of turning ambiguou