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Head of Product Design

Trm Labs
CompanyTrm Labs
CategoryProduct
LocationNorth America
RemoteRemote
EmploymentNot stated
LevelDirector
SalaryNot stated by the employer
Posted15 Jul 2026
Last verified9 Aug 2026
SourceEmployer ATS (ashby)
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Description
BUILD A SAFER WORLD. TRM Labs provides AI-powered intelligence solutions that help public and private sector agencies investigate and disrupt crime. TRM's platforms enable investigators to trace illicit activity, build cases, and construct operating pictures of threat networks. Leading agencies and businesses worldwide rely on TRM to make the world safer and more secure. We're looking for a Head of Product Design who understands that this role is not coordination. It's craft and talent, at scale, and it's a player-coach role: you'll still be doing design work yourself, not just running the team that does it. Your job will be to make TRM's product design team the clearest example in the industry of what an agentic design org actually looks like. You and your designers will ship with AI as a genuine collaborator, not a curiosity, and they'll be inventing interaction patterns most design teams haven't had to touch yet: how a human directs and trusts an AI agent inside a live product. You'll lead five designers today, and you'll be the reason that team, and what it produces, keeps compounding. Design at TRM doesn't wait for a brief. It shapes what gets built, sits inside product decisions from the first sketch, and sets a bar the rest of the industry watches. WHAT YOU'LL OWN - Set the bar for what an agentic design org looks like, and prove it in what TRM ships and what the industry copies - Attract, hire, develop, and retain top design talent - Set and manage team priorities, coordinating resources across the product portfolio - Be a thought leader in agentic design, both internally and externally HOW YOU'LL WORK Recruiting: You'll know what great design talent looks like before it shows up on a resume, and you'll know it isn't always "10 years in Figma." You'll build the bench, not inherit it: sourcing, closing, onboarding, and coaching designers who are good into designers who are great. You'll also make the hard calls when someone on the team isn't leveling up. Prioritizing: A product design team's biggest risk is spending its best people on the wrong thing, not bad taste. You'll set priorities across competing pods and defend them, even when a stakeholder pushes back. Resourcing decisions will be yours to make, and yours to be accountable for. Building agentically: You and your team will design with AI as a working partner. You'll be in the file yourself, not just directing from the sidelines. TRM's product increasingly means an agent doing the work, not just showing data, so you'll define how a human directs and trusts it. The playbook is evolving and you're writing it. Evangelizing: The product design team's standard won't stay internal. You'll represent TRM's point of view on agentic design externally, in talks, in writing, in the design community, and you'll make sure the rest of TRM, from engineering to the exec team, understands what "agentic design" means in practice. WHAT WE'RE LOOKING FOR Player-coach. You still design, not just direct design. Point to something you personally shipped last week: a flow you built, a scrappy prototype that settled a real decision fast, or feedback you gave directly in the file rather than in a review meeting. People leadership. You've built or grown a successful product design team before, not just managed the one you were handed, and you've run a team against more demand than headcount, making real trade-offs and saying no to a stakeholder when the team's priorities required it. Taste. You know what good looks like across visual design, interaction design, and systems thinking, and you can explain why something is wrong in a sentence a designer can act on. You're not precious about your own past decisions. You kill work that doesn't clear the bar, including your own. Agentic fluency. AI already does real work in your process, not just your team's: prototyping, critique, production, and the skills or plugins you've built and shipped to get there. You can wa