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Head of Engineering

Reality Games
CompanyReality Games
CategoryEngineering
LocationKraków
RemoteOn-site (inferred)
EmploymentNot stated
LevelDirector
SalaryNot stated by the employer
First seen23 Jul 2026 (the employer did not state a posting date)
Last verified10 Aug 2026
SourceEmployer ATS (recruitee)
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Description
About Us: Location: Kraków HUB — Full-Time, in-office (Mon–Fri) iOS:  https://apps.apple.com/pl/app/monopoly-world/id6451202232?l=pl Android:  https://play.google.com/store/apps/details?id=co.reality.monopolyworld&hl=en    About the Project We're building revolutionary, location-based mobile games that blend the world's most iconic gaming IPs with cutting-edge geolocation technology, real-time data analytics, and AI-driven personalization. Our mission is to redene how players experience the world around them, turning everyday locations into extraordinary gaming adventures. Players walk, explore, buy, trade, and compete in real-world properties, powered by: Geolocation data generated by millions of players Big data analytics for real-time decision-making Scalable backend systems handling millions of concurrent users Multi-platform game clients (Unity for iOS and Android) Advanced data pipelines processing complex game events About the Role We're seeking an exceptional Head of Engineering to lead our entire engineering organization and shape the technical direction of Reality Games. You'll oversee multiple engineering teams, drive architectural excellence, and ensure our platform scales globally while maintaining the quality and innovation our players expect. This is a strategic leadership role that combines hands-on technical expertise with organizational leadership. You'll work on-site in our iconic Kraków headquarters, collaborating closely with product, design, and analytics teams to deliver world-class gaming experiences. What You'll Do Lead engineering strategy across multiple teams (backend, frontend, data, DevOps/infrastructure) Drive architectural decisions for scalable, high-performance systems handling millions of players Oversee platform development spanning Scala backend services, Unity game clients, Kubernetes infrastructure, and big data pipelines Build and mentor engineering leaders, fostering a culture of technical excellence and continuous learning Establish engineering best practices, standards, and workflows across all teams Collaborate with product and design to translate game vision into robust technical solutions Optimize delivery processes for faster iteration while maintaining code quality and reliability Make technology choices that balance innovation, scalability, and team capability Manage technical roadmap aligned with business objectives and player needs Foster a culture of open communication, trust, experimentation, and accountability What We're Looking For You are an exceptional technical leader who: Possesses broad technical knowledge across full-stack engineering (backend, frontend, infrastructure, data systems) Has proven experience leading and scaling engineering organizations of 20+ engineers across multiple teams Demonstrates deep expertise in at least one or more domains relevant to our stack Shows architectural vision for complex, large-scale, globally distributed systems Is accountable for team and organizational performance, with ability to align teams toward business goals Leads by example in both technical decision-making and people leadership Encourages open, constructive debate and makes decisions with humility and transparency Listens actively and values diverse perspectives from all engineers Shares successes and failures openly to foster organizational learning Reacts with pragmatism and positivity to technical and organizational challenges Is passionate about engineering culture, mentorship, and developer experience Understands the value of experimentation, feedback loops, and incremental delivery Your Technical Toolbox You bring deep knowledge of: Backend services architecture — experience with Scala, REST APIs, microservices patterns Game backend systems — real-time data processing, player state management, multiplayer coordination