Game Economy & Progression Designer
Gameloft
| Company | Gameloft |
| Category | Design |
| Location | Bucharest |
| Remote | Hybrid |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 9 Jul 2026 |
| Last verified | 9 Aug 2026 |
| Source | Employer ATS (smartrecruiters) |
Description
Main challenge
Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).
What it means on a daily basis
• Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
• Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
• Work with design to ensure economy systems are aligned with other systems, not just co-existing.
• Build Excel models to track and predict how players progress over time.
• Design test setups and player profiles to compare expected vs. actual progression.
• Find issues in progression systems, such as pacing problems, broken rewards, or dead loops.
• Define what data needs to be tracked to better understand player behavior.
• Use data to adjust balancing and improve retention and long-term engagement.
• Keep an eye on how other games solve similar problems—both inside Gameloft and outside.
What success will look like
• Players don’t just follow quests - they set their own short and mid-term goals
• The economy gives a reason to engage with multiple systems, not just one dominant loop
• Progression feels consistent and readable, without sudden walls or meaningless rewards
• New content (dragons, features, expansions) plugs into the economy without breaking it
• We avoid both extremes: players running out of things to do or feeling forced to grind
Who you would be working with
• Creative Director
• Game Designers
• Product Managers
• Product / Monetization stakeholders
• Data / Analytics
• UI/UX
• Production
Your recruitment journey
• First interview: discussion around experience and approach
• Test: progression / economy case
• Second interview: deep dive on your thinking and tradeoffs
• Final interview: alignment on how you approach player experience vs business needs
Where this role can take you
• Senior / Lead Economy Designer
• Ownership of progression and economy across a live product
• Strong influence on product and liveops decisions
What you need to succeed
• Experience as Game Economy Designer / Balancer
• Strong analytical thinking - able to break problems into variables and relationships
• Ability to model progression in Excel
• Understanding of different economy models (F2P, premium, hybrid)
• Ability to interpret data and turn it into concrete changes
• Experience working with tracking data
Who you are
• You think in player behavior and systems, not just numbers
• You’re comfortable saying “this will break the game economy” even if it’s unpopular
• You understand that progression design is often about tradeoffs, not perfect balance
• You can work in an environment where things change and assumptions get invalidated
• You don’t default to copying F2P patterns if they don’t fit the game
What's in it for you
Benefits
• Short Friday schedule, so you can start your Weekend at 4pm!
• Hybrid work (2 days /week from the office)
• Medical insurance package, in partnership with Regina Maria Clinic
• 2 months/year of full remote to work from anywhere you want!
• Monthly budget for My Benefits platform
• Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!
Life at Gameloft Bucharest
• Flexibility around core studio hours
• Book your free massage @office, every Tuesday and Thursday!
• Unique creative and professional work culture that values diversity
• Supportive working climate, a team with a free communication style
• Bookster (borrow books for free, delivered in the office)
• All the usual perks: free coffee, free fruits, relaxation area
How to proceed
We can’t wait to find our next great team member! Please apply with your CV in English.
LI-Hybrid