Director of UI/UX
Firaxis
| Company | Firaxis |
| Category | Design |
| Location | US-NC-Cary |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Director |
| Salary | Not stated by the employer |
| Posted | 1 Jun 2026 |
| Last verified | 10 Aug 2026 |
| Source | Employer ATS (greenhouse) |
Description
Who We Are
MAKE LIFE EPIC
Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.
CORE VALUES:
GAMEPLAY FIRST
Let gameplay drive decision making
BE ACCOUNTABLE
Deliver great work for the studio, the team & yourself
PEOPLE FOCUSED
Maintain an environment where people are happy
EMBRACE ENTHUSIASM
Find opportunities to contribute and collaborate
WORK SMART
Put effort where it pays off the most
What We Need
Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis’ future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team.
You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release.
You know when speed is required and you know when it’s time to slow down and think through a problem.
Context switching is easy for you, as you can operate as a Director, a Lead or an Individual Contributor, focused on the Franchise or on multiple projects in the Franchise, multiple times within the same day.
You are able to direct the work across all UI development regardless of discipline, and you can define and drive the tooling and pipeline needs of the team.
You have excellent people and management skills.
You’re comfortable in Unreal Engine, Figma and every other tool or technology that emerges.
You can easily navigate multiple worlds of competing priorities.
You can build, grow and retain a world class team of design, art and /or tech professionals.
You know when to use a soft touch… a Bulldozer… or anything in between.
Still here? Then we want to talk to you!
What You Will Do
Lead a cross-discipline UI team team of UX designers (up to 10)
Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences
Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication
Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership.
Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards
Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies
Build flexible design systems that enhance our ability to develop design more efficiently and consistently
Who We Think Will Be A Great Fit
You have 7+ years of experience working collaboratively in at least one of UX design, UI art, or UI engineering, actively developing UI features in video games.to design features and complex UX systems and complete them across multiple platforms (mobile, web, PC, consoles)
You have 7+ years of experience working in flexible environments and on multi-disciplinary teams
You have 5+ years of experience managing a team up to 10 people or equivalent training
5+ years of experience presenting to other team members and stakeholders
You are a results oriented, empathetic, and compassionate leader
You are skilled with Unreal Engine’s UMG system, Figma, the Adobe