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3D Artist - Vehicles Team

inibuilds
Companyinibuilds
CategoryDesign
Location
Remote
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
First seen24 Jul 2026 (the employer did not state a posting date)
Last verified10 Aug 2026
SourceEmployer ATS (bamboohr)
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Description
👋 About Us iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible. 📝 Work Description We are looking for a highly skilled and motivated 3D Artist to join our Vehicles Team. In this role, you will be responsible for creating detailed, optimized, and game-ready assets for use in simulation environments. You’ll be working alongside a passionate team of developers and artists to help bring complex vehicles to life in Microsoft Flight Simulator and similar platforms. 🥸 Responsibilities • Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation. • Develop textures and materials using industry-standard texturing software and techniques. • Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors. • Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts. • Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines. • Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency. ✅ Requirements • Proficiency in 3D modelling using 3ds Max. • Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy. • Basic experience with rigging and animation fundamentals. • Familiarity with optimization workflows and creating LODs. • Ability to problem-solve and work independently. • Comfortable communicating and collaborating in English. • Capable of working from a variety of reference sources to accurately recreate complex structures. 💪 Preferred Qualifications & Traits • Previous experience creating high-quality aircraft or vehicle models. • Personal interest in aviation, simulation, or gaming. • Experience working with the Microsoft Flight Simulator SDK and DevTools. • Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines. 🛠️ Software Proficiency • Autodesk 3ds Max. • Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline. ❤️ What We Offer • A competitive salary. • Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform. • A collaborative and supportive work environment. • Continuous learning and professional development opportunities.