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3D Artist - Scenery Team

inibuilds
Companyinibuilds
CategoryDesign
Location
Remote
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
First seen24 Jul 2026 (the employer did not state a posting date)
Last verified10 Aug 2026
SourceEmployer ATS (bamboohr)
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Description
👋 About Us iniBuilds is a dynamic and innovative company specializing in game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible. 📝 Work Description We are looking for a skilled and motivated 3D Artist to join our  Scenery Team . In this role, you will be responsible for crafting detailed, optimized, and immersive 3D environments—primarily focused on airport scenery—for Microsoft Flight Simulator. You’ll work closely with a passionate group of artists and developers to bring real-world airports to life in the simulator with visual accuracy and technical precision. 🥸 Responsibilities • Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints. • Create realistic textures and materials using industry-standard tools and workflows. • Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation. • Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation. • Collaborate with the team to resolve technical and visual issues during asset implementation. • Follow internal standards and naming conventions to maintain consistency across projects. ✅ Requirements • Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender. • Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy. • Experience working from various types of reference material to recreate real-world locations. • Familiarity with asset optimization, including creating LODs and texture atlases. • Ability to work independently and collaboratively in a team setting. • Comfortable with the English language for all work-related communication. 💪 Preferred Qualifications & Traits • Previous experience with airport or city environment modeling. • Personal interest in aviation, simulation, or gaming. • Experience using the Microsoft Flight Simulator SDK, in-game DevTools, and scenery placement systems. • Familiarity with the quirks and requirements of MSFS-specific exports, lighting, and material setups. 🛠️ Software Proficiency • Autodesk 3ds Max, Maya or Blender. • Adobe Photoshop, Substance Painter 3D, or similar applications relevant to the texturing pipeline. ❤️ What We Offer • A monthly-paid, hourly salary. • Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator. • A collaborative and supportive work culture. • Continuous learning and development opportunities across art and simulation technologies.