3D Artist - Scenery Team
inibuilds
| Company | inibuilds |
| Category | Design |
| Location | — |
| Remote | — |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| First seen | 24 Jul 2026 (the employer did not state a posting date) |
| Last verified | 10 Aug 2026 |
| Source | Employer ATS (bamboohr) |
Description
👋 About Us
iniBuilds is a dynamic and innovative company specializing in game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.
📝 Work Description
We are looking for a skilled and motivated 3D Artist to join our Scenery Team . In this role, you will be responsible for crafting detailed, optimized, and immersive 3D environments—primarily focused on airport scenery—for Microsoft Flight Simulator. You’ll work closely with a passionate group of artists and developers to bring real-world airports to life in the simulator with visual accuracy and technical precision.
🥸 Responsibilities
• Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints.
• Create realistic textures and materials using industry-standard tools and workflows.
• Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation.
• Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation.
• Collaborate with the team to resolve technical and visual issues during asset implementation.
• Follow internal standards and naming conventions to maintain consistency across projects.
✅ Requirements
• Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender.
• Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy.
• Experience working from various types of reference material to recreate real-world locations.
• Familiarity with asset optimization, including creating LODs and texture atlases.
• Ability to work independently and collaboratively in a team setting.
• Comfortable with the English language for all work-related communication.
💪 Preferred Qualifications & Traits
• Previous experience with airport or city environment modeling.
• Personal interest in aviation, simulation, or gaming.
• Experience using the Microsoft Flight Simulator SDK, in-game DevTools, and scenery placement systems.
• Familiarity with the quirks and requirements of MSFS-specific exports, lighting, and material setups.
🛠️ Software Proficiency
• Autodesk 3ds Max, Maya or Blender.
• Adobe Photoshop, Substance Painter 3D, or similar applications relevant to the texturing pipeline.
❤️ What We Offer
• A monthly-paid, hourly salary.
• Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator.
• A collaborative and supportive work culture.
• Continuous learning and development opportunities across art and simulation technologies.