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3D Artist

Double Eleven
CompanyDouble Eleven
CategoryDesign
LocationKuala Lumpur
RemoteOn-site (inferred)
EmploymentFull-time
LevelNot stated
SalaryNot stated by the employer
Posted27 Jul 2026
Last verified5 Aug 2026
SourceEmployer ATS (workable)
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Description
We’re looking for a 3D Artist  to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur.  As a 3D Artist at Double Eleven, you’ll specialise in creating a diverse range of hard and soft surface assets such as props , clothing, armor, weapons and environment creation using all the latest art production techniques, taking  concept/idea and turning it into a game ready asset as well as supporting fellow artists. Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios. We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch.  As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76.  Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other.  We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs. Interested? We kindly ask all applicants to submit a portfolio showreel to support their application. We’re afraid applications without an accompanying portfolio will not be considered. On this occasion, we’re unable to sponsor a visa for this role.  What you’ll be doing Creating  high quality game ready assets by modelling, texturing and integrating assets ( Props, environments ,weapons ,etc) based on concept art and style guides and within deadlines. Perform the complete 3D production workflow which includes highpoly , lowpoly, UV unwrapping, baking and PBR texturing..  Integrating and setting up assets within the game engine, ensuring materials, LODs , collision and material are correctly configured. Ensure all assets created are well planned and optimized to meet memory, design, and performance requirements. Identify and refine existing game assets to improve visual quality through “art pass” while ensuring they meet strict performance targets . Solve artistic or technical problems both self sufficiently and within a team environment while mindful of the risks, issues and consequences Plan and estimate workload and complete tasks within the agreed time frame.   What we’re looking for A strong portfolio illustrating proficiency as a generalist 3D Artist Good understanding of industry standard tools including Maya/Blender/Max, Substance Painter, Z-Brush and Photoshop Deep understanding of Physical Based rendering (PBR)  workflows to create realistic materials .  Proficient in integrating 3D assets into game engines such as Unreal or Unity including material/shader configuration and basic lighting setup. Experience in a game production environment with a focus on delivering optimized assets, encompassing polygon count, texture budgets and LOD management.  Work well within the team environment and able to support other team members Proactively stay updated on new software, processes and industry trends and share the knowledge with the team Highly motivated and proactive Able to take constructive criticism.  Fluent in English, both verbal and written Must be trustworthy and operate at a high level of integrity, team spirit and drive Considered a bonus A passion for games art and games development Experience with agile production workflow. Familiar with survival games or shooters  set in post-apocal