Technical Director
Supermassive Games
| Company | Supermassive Games |
| Category | Engineering |
| Location | Guildford |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Director |
| Salary | Not stated by the employer |
| Posted | 27 May 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (workable) |
Description
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn , the cinematic masterclass of The Dark Pictures Anthology , the multi-award winning The Quarry , the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares , and many more! We're looking for a Technical Director to join us here at Supermassive Games. About us We're a studio of around 170 people based in Guildford, part of the Nordisk Film group. The games we make matter to us deeply - and so do the people who make them. We're committed to being an inclusive employer where everyone feels able to bring their whole self to work. We celebrate what makes people different, and we actively want fresh thinking and new perspectives. If you see things differently, that's a reason to apply. The role This is a project-level Technical Director role, reporting into the Creative Director and Executive Producer of your project, with a dotted line into our Studio Technical Director. Working closely with the wider Direction and Production team, you'll be responsible for making sure the technology we build actively serves and enables the creative vision for the project. You'll provide technical direction and leadership across the project: shaping the technical vision, owning the health of the codebase, and working with production to identify and manage technical risk. You will be leading, mentoring, and influencing the technical members of the team - setting standards, building capability, and helping people do their best work. This is primarily a leadership and direction role, but we're a small team, so you'll need to stay close to the code. We're looking for someone who can lead a team but is still close enough to the work to engage with it meaningfully. We're open to candidates at different stages of their TD journey. You might already be in a TD role, or you may have led a sub-team, a large engineering team, or a specialist group such as AI, graphics, or tools, and are ready to take on broader technical ownership at project level. We're looking for great technical collaborators, with good instincts for how to lead a team to deliver robust technical solutions, and a genuine appetite to grow into the full scope of the role. What you'll be doing Define and communicate the technical goals for the project, in line with creative and production goals, translating those goals into practical technical plans and priorities. Work with the programming team to find pragmatic, well-considered technical solutions - helping to guide architectural decisions and making sure those solutions are appropriate and robust. Develop the project's technical performance strategy across platforms, defining budgets and making sure performance standards are met at every stage of production. Help advise production planning with accurate scoping input, early identification of technical risk, and clear contribution to milestone planning. Maintain high standards of code quality, architecture, and engineering practice across the programming team through meaningful technical review and clear direction. Stay engaged with the evolution of Unreal Engine, evaluating new capabilities against production readiness and helping the team make the most of new features. Help create an environment where engineers at every level can contribute effectively and do their best work. Requirements What we're looking for There's no fixed checklist here. We care more about the quality of your experience than the quantity, and we're happy to talk to c