Technical Artist
Sperasoft
| Company | Sperasoft |
| Category | Design |
| Location | Warsaw |
| Remote | On-site (inferred) |
| Employment | Full-time |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 9 Mar 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (workable) |
Description
Responsibilities: Working in collaboration with both engineers and artists to assist, enhance and streamline asset production Creating tools for asset management within the engine Creating new shaders and updating existing ones Optimization of assets, shaders, and pipelines according to the provided hardware specifications Bug fixing and troubleshooting technical issues Contributing to the team-oriented environment Preparing documentation for pipelines and tools Requirements 3+ years of relevant experience as a Technical Artist in gamedev Strong proficiency in Unreal Engine 5 Excellent understanding of Blueprints and Editor Utility Widgets Basic knowledge of at least one programming language (Python, C#, C++) Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc. Art tools production experience Self-motivation, strong problem-solving skills and team-player attitude English level: intermediate or higher Benefits Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
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