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Technical Artist

Sperasoft
CompanySperasoft
CategoryDesign
LocationYerevan
RemoteOn-site (inferred)
EmploymentFull-time
LevelNot stated
SalaryNot stated by the employer
Posted9 Mar 2026
Last verified30 Jul 2026
SourceEmployer career page (workable)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
Responsibilities: Working in collaboration with both engineers and artists to assist, enhance and streamline asset production Creating tools for asset management within the engine Creating new shaders and updating existing ones Optimization of assets, shaders, and pipelines according to the provided hardware specifications Bug fixing and troubleshooting technical issues Contributing to the team-oriented environment Preparing documentation for pipelines and tools Requirements 3+ years of relevant experience as a Technical Artist in gamedev Strong proficiency in Unreal Engine 5 Excellent understanding of Blueprints and Editor Utility Widgets Basic knowledge of at least one programming language (Python, C#, C++) Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc. Art tools production experience Self-motivation, strong problem-solving skills and team-player attitude English level: intermediate or higher Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
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