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Sr Software Engineer II (Remote- US)

Splice
CompanySplice
CategoryUncategorised
LocationRemote - U.S.
RemoteRemote
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted30 Jul 2026
Last verified31 Jul 2026
SourceEmployer career page (greenhouse)
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Description
WHO WE ARE:   Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators. HOW WE WORK:   At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us. Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers. When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready? JOB TITLE: Senior Software Engineer II LOCATION: Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with Engineering, Design, and Product Management to help our users create incredible music. You'll drive the development and improvement of large, complex applications, libraries, and services that power our DAW Plugins, Web, Desktop, and Mobile apps — and use your experience to shape the roadmap, not just execute against it. You'll have the opportunity to influence the creative flow of musicians while working with talented, creative and inclusive teammates. TEAM INFORMATION:  The Audio Core Team is responsible for the development of the Splice Desktop application and DAW plugins, including the Splice Sounds plugin. This includes design and development of the audio engine and the user interface. WHAT YOU’LL DO:  Lead the design and implementation of the audio engine that powers Splice’s DAW plugins Work closely with the Product Management and Product Design members to help shape the user experience Represent the team in technical and business related discussions Propose new solutions that improve the maintenance, efficiency, or feature depth, get buy-in across the organization, and realize those proposals Reach beyond your comfort zone to make changes in UI and back-end code Rapidly iterate and experiment with new concepts for creative workflows Participate in code reviews to shape our code—and the way we think and talk about our work Serve as the go-to expert in an area of the codebase, and proactively share that knowledge across the broader engineering organization Facilitate alignment across teams on goals and technical tradeoffs; author RFCs to propose new feature implementations or improvements to existing ones   Oversee multiple concurrent projects that deliver measurable results tied to organizational goals, working cross-functionally to align stakeholders Mentor other engineers, regularly provide constructive feedback, and help raise the bar in code reviews for how we build and approach our work     JOB REQUIREMENTS:  10+ years of software development experience building and maintaining production quality audio software Have driven complex, ambiguous technical initiatives from problem definition through delivery   Expert audio engineer, knowing intimate details of signal processing, real-time systems development, multithreading, and
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