Sr Software Engineer, Games
Big Viking Games
| Company | Big Viking Games |
| Category | Engineering |
| Location | Toronto |
| Remote | Remote |
| Employment | Full-time |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 22 Jun 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (workable) |
Description
About Big Viking Games Big Viking Games is a Canadian gaming company focused on building, operating, and growing long-standing online game communities. Our games have entertained players for years, supported by loyal audiences, live operations, evolving content systems, product innovation, and deep player-driven economies. Our flagship titles, YoWorld and FishWorld, have served millions of players over their lifetime. These are enduring live-service virtual worlds with rich in-game economies, virtual goods, social interaction, and long-term player engagement at their core. We are entering a new phase of modernization and growth, with a focus on stronger engineering discipline, better tooling, practical AI adoption, faster iteration, and scalable systems that help our games and teams perform at a higher level. About the Role Big Viking Games is hiring a Senior Software Engineer to help build, maintain, and modernize our live-service games and supporting technology. This is a hands-on engineering role for someone who can design, implement, debug, and optimize game systems, tools, features, and workflows. You will work closely with engineering, product, design, art, QA, and live operations to improve player-facing experiences and internal development pipelines. The right person is a strong developer who can work across mature codebases, solve complex technical problems, support live production environments, and help raise the quality and velocity of the engineering team. You should be comfortable contributing directly to code, participating in technical decisions, reviewing work, mentoring other developers, and using modern AI tools responsibly to accelerate development without compromising quality. This is a hybrid role based in Toronto, with an expectation of working in office three days per week. What You’ll Do · Design, implement, test, and maintain clean, efficient, reusable code for gameplay features, tools, systems, and live-service functionality. · Build and improve tools that help designers, artists, product managers, and live operations teams work · more efficiently. · Integrate tools and systems into existing content creation pipelines and production workflows. · Work across gameplay systems, UI systems, live operations systems, backend integrations, and internal development tools. · Debug and resolve complex issues in production and development environments. · Analyze and optimize performance, runtime behavior, memory usage, network behavior, and system reliability. · Work with networked and online systems, including APIs, real-time systems, client-server interactions, and multiplayer or social game features. · Collaborate with engineers, designers, artists, QA, product managers, and live operations stakeholders to ship improvements quickly and responsibly. · Participate in code reviews and help uphold engineering quality, consistency, and maintainability. · Maintain clear and useful documentation for code, systems, tools, and project-related materials. · Support modernization efforts across large, long-lived codebases while maintaining production stability. · Communicate progress, risks, tradeoffs, and technical recommendations clearly to technical and non-technical stakeholders. · Use AI coding assista
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