Software Engineer
desmos
| Company | desmos |
| Category | Engineering |
| Location | Remote (USA) |
| Remote | Remote |
| Employment | Full-time |
| Level | Not stated |
| Salary | USD 125k–145k |
| Posted | — |
| Last verified | 1 Aug 2026 |
| Source | Employer career page (pinpoint) |
Description
Desmos Studio is on a mission to help everyone learn math, love math, and grow with math. We’re a Public Benefit Corporation, profitable, and serve more than 100 million people around the world, so we’re fully in charge of our destiny and can make long-term bets. One of those long-term bets is on you . We’re looking for promising software engineers who are early in their career and want to rapidly grow. You’re curious, you love to build things, and especially love to build things that feel just right . You’re collaborative and generous and are eager to develop as an engineer. You’ve experimented with, and recognize the power of, AI tools, but also love the craft of software engineering and fundamentally believe in the importance of building for – and by – humans. You (probably) love math and (definitely) love helping people learn, grow, and communicate with math. Our tools engineering team is focused on developing best-in-class math tools across 2D and 3D graphing, geometry, Desmos Notebook, and more. We build products that are simultaneously intuitive enough to be used in middle school classrooms and powerful enough to be used by professionals in fields ranging from game design to pharmaceuticals.
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