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Software Engineer, Audio

Absurd Ventures
CompanyAbsurd Ventures
CategoryEngineering
LocationSanta Monica
RemoteOn-site (inferred)
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted4 Jun 2026
Last verified30 Jul 2026
SourceEmployer career page (greenhouse)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
Summary     We are seeking a highly skilled and experienced Software Engineer to join our dynamic team. As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration.  Optimize workflow and deliver rich content across large-scale dynamic environments.  Develop robust, efficient tech that can support multiple projects.     Core Responsibilities     Design and develop innovative audio features tailored to the gameplay, stories, of our open world games.   Design and implement systems and tools for the audio team’s needs (such as sound propagation, environmental audio, dialogue systems, music, physics systems etc.).   Maintain and optimize existing systems in Unreal Engine to ensure performance and functionality.   Support sound teams in audio implementation workflows.   Coordinate with teams across departments through structured collaboration and communication to promote seamless audio integration.   Work with the sound design team to meet project requirements within performance and memory budgets.     Core Qualifications     Bachelor’s degree in Computer Science or related field or equivalent work experience.   5+ years of experience in programming within the video game industry.   Strong proficiency in C++ and Unreal engine or other large-scale game engine architecture.   Experience implementing interactive 3D audio in dynamic game-world environments.   Experience with Audiokinetic Wwise or similar real-time audio framework.   Knowledge of game engines and the constraints of game consoles.   Ability to work independently and also within a multidisciplinary team where you can communicate ideas with the sound team and other engineers.   Knowledge of real-world acoustics and sound propagation principles.   Familiar with modern solutions to automated implementation pipelines.   Passion for games, enthusiasm, initiative, and a strong work ethic.     Plus if...     Previous work on AAA titles.      Description     Full-time job with benefits.    Role is on-site in Santa Monica.      Join our talented team and play a crucial role in bringing immersive worlds to life. Together, we will create extraordinary experiences that redefine the boundaries of entertainment. Apply now and contribute to our innovative projects as a Software Engineer with Absurd Ventures.    The base pay range for this position is $115,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.    
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Software Engineer, Audio — Absurd Ventures · Job Opportunities API