Senior Language Programmer
Epic Games
| Company | Epic Games |
| Category | Engineering |
| Location | BLANK |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 27 Apr 2026 |
| Last verified | 31 Jul 2026 |
| Source | Employer career page (greenhouse) |
Description
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
Epic Games is seeking an experienced Senior Language Programmer to join our Verse team, which owns the toolchain (compiler, VM, and runtime) that powers game development in Unreal Engine and UEFN. You'll work on the systems every UE and UEFN developer relies on to build and ship games with Verse.
In this role, you will
Extend, evolve, and maintain the Verse compiler toolchain and VM, implementing new language features and integrating with Unreal Engine's content, build, and cooking pipelines
Optimize performance, memory usage, and iteration times across the Verse toolchain and UE/Verse boundary
Work closely with language consumers to ensure an exceptional user experience
Establish test workflows to validate improvements and prevent regressions
Design and maintain the scripting interface to Unreal Engine, working in close collaboration with the Verse Language team and the broader UE engineering organization
What we're looking for
Expert knowledge of C++17 or later
Experience in language compiler and toolchain development, including compiler internals and VM design
Experience developing and optimizing large codebases, making tradeoffs between usability, performance, and power
Strong ability to reason about large, interconnected systems
Solid grounding in software engineering principles, including API design
Strong communication and collaboration skills across engineering teams
Ability to work autonomously and deliver practical solutions
Experience with both compiler internals and Unreal Engine integration is a plus
This role is open to multiple locations in North America (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $193,888 — $284,369 USD California Base Pay Range $213,277 — $312,806 USD Washington Base Pay Range $193,888 — $284,369 USD ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive
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