Senior Engine Programmer
Rebellion
| Company | Rebellion |
| Category | Engineering |
| Location | Oxford |
| Remote | On-site (inferred) |
| Employment | Full-time |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 2 Jun 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (workable) |
Description
We want you to #JOINTHEREBELLION! For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. We're looking for passionate and experienced Engine Programmers who are ready for their next exciting challenge! Be part of one of our exciting new large-scale projects, crafted by a seasoned team renowned for creating exceptional shooters. We’re keen to connect with talented individuals who have a deep interest in the inner workings of game engines and a passion for building the systems that power rich, immersive game experiences. Our talented Engine team and play a central role in shaping the technical foundation of our projects. We work with a proprietary, cross-platform engine, and we're open to experience across a wide range of engine systems, including (but not limited to): · Animation · AI · Physics · Graphics · Rendering · Networking · Memory and Performance Optimisation · Tools and Pipeline Integration If you’re confident working in C++ on large, mixed-codebases and thrive in cross-disciplinary environments, this is your chance to make a real impact. This role can be based at our Oxford or Warwick studios, each offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation and full support to ensure a smooth transition to your new environment. Requirements Proven experience in the console games industry using C/C++, ideally with a focus on technical programming within a cross-platform engine. High-level knowledge and understanding of C++ High-level knowledge and understanding of system design and 3D maths High-level knowledge and understanding of various game engines Easily able to work on large existing codebases Able to provide resolutions to a diverse range of complex problems with minimal assistance High-level knowledge and understanding of the video game development process Easily able to adapt to new processes or pipelines Benefits We offer an extensive benefits package to our team including: 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and Vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Plus loads more… including a wide range of discounts, freebies, and social events! Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. Life at Our Oxford HQ Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city�
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