Senior Client Programmer, Project R.I.S.E
Supercell
| Company | Supercell |
| Category | Engineering |
| Location | Shanghai |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 4 Feb 2026 |
| Last verified | 3 Aug 2026 |
| Source | Employer career page (ashby) |
Description
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We are looking for a passionate and experienced Client Programmer who specializes in Unreal Engine to join our Shanghai Studio.
You will be working on one of our new projects. You should be able to independently design new features and systems, and support their implementation, but the ideal candidate will have demonstrable experience in crafting second-to-second action gameplay, including, but not limited to level mechanics, layout design and enemy/AI behavior.As a client programmer at Supercell, you are responsible for delivering gameplay and mechanics, but will need to collaborate with game designers, game artists and other programmers to deliver on the product vision.
If you think that describes you, then we’d love to hear from you!
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WHAT YOU'LL BE DOING
- Work closely with designers and artists to architect and implement new features and systems that facilitate the creation of new and exciting gameplay experiences
- Own the end-to-end development of combat gameplay modules from scratch, including gameplay code frameworks, editor tools, and production workflows.
- Maintain and evolve character and ability pipelines, providing ongoing technical support to designers to enrich combat gameplay experiences.
- React to design changes and related feedback with thought-out solutions, plan effectively and iterate quickly to achieve the goals
- Debug, troubleshoot, and optimize existing codebase
- Support the development of the game with any additional skills, act as a problem solver
WHAT YOU HAVE
- 8+ years combined industry experience.
- Experience with C++ programming
- Good understanding of Unreal Engine’s gameplay framework
- Demonstrable mastery of object-oriented programming, design patterns, and game design principles
- Highly motivated, positive and personable, and passionate about gameplay, system design, and methodologies
- Adaptable and ability to multi-task and prioritize work based on changing schedules and feedback/critiques
- Effective cross-discipline communication and problem solving skills
- Being a great teammate - we believe making games is a team sport
- A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
WOULD BE NICE IF YOU ALSO HAVE
- At least one shipped project
- Good understanding of AI coding tools, hands-on experience with AI Agents and AI-assisted workflows.
- Comprehensive project development experience and understanding of technical focus at each stage of development, from inception to online release
- Extensive knowledge of Unreal's GAS - from Gameplay Effects to Abilities
- Experience extending editors in Unreal to improve development efficiency
WHERE YOU'LL BE
This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!
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Once you're ready to apply, just send us your application through the form on the bottom of the page.
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About Supercell
Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clan
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