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Senior 3D Artist

Double Eleven
CompanyDouble Eleven
CategoryDesign
LocationMiddlesbrough
RemoteOn-site (inferred)
EmploymentFull-time
LevelSenior
SalaryNot stated by the employer
Posted13 Jul 2026
Last verified3 Aug 2026
SourceEmployer ATS (workable)
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Description
We’re looking for a Senior 3D Artist to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.  As a Senior 3D Artist at Double Eleven, you’ll create high-quality props and assets to populate and elevate our game environments. Collaborating closely with the Art Director, Lead Artist, and our experienced Art Team, you will play a pivotal role in shaping the game’s final visual identity. The ideal candidate will be self-motivated and highly creative with an exceptional artistic vision. They will understand how top-tier 3D assets convey tone, evoke emotion, and inspire the wider development team. They will bring robust industry knowledge, proven game development experience and a genuine passion for gaming. Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios. We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch.  As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76.  Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other.  We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs. Interested? We kindly ask all applicants to submit a portfolio showreel to support their application. We’re afraid applications without an accompanying portfolio will not be considered. On this occasion, we’re unable to sponsor a visa for this role.  What you’ll be doing  Create high-quality, AAA-standard 3D assets that align with the project's artistic vision, technical requirements, and established production pipelines Produce a wide variety of hard surface and organic assets using efficient high-to-low poly workflows, modular construction techniques, and trim sheet methodologies Take assets from concept art, reference material, or mood boards through to polished, game-ready implementation with minimal supervision Create, export, and implement assets within game engines, ensuring they are correctly configured and meet technical and visual standards. Ensure all assets meet agreed benchmarks for modelling, topology, UV layouts, texturing and optimisation Collaborate closely with artists, designers, engineers, and other disciplines to deliver high-quality content that supports gameplay and project goals Identify and resolve artistic or technical challenges, proactively seeking solutions that balance visual quality with performance Plan, manage, and deliver your work to agreed schedules while maintaining a consistently high standard of quality Mentor and support other artists by sharing knowledge, providing constructive feedback, and helping to foster a collaborative and inclusive team environment Contribute to the ongoing improvement of art pipelines, workflows, best practices, and quality standards across the team   What we’re looking for Excellent proficiency with industry-standard art tools, such as Maya or 3ds Max, Substance Designer/Painter, ZBrush, and Photoshop Strong communication skills, with the ability to collaborate effectively across art, design, engineering, production, and other disciplines The ability to critically evaluate your own work, provide constructive feedback to others, and contribute to maintaining h
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