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Rigging Artist (Maya + Python)

Lakshya Digital
CompanyLakshya Digital
CategoryUncategorised
LocationPune
RemoteOn-site (inferred)
EmploymentFull-time
LevelNot stated
SalaryNot stated by the employer
Posted13 Jul 2026
Last verified31 Jul 2026
SourceEmployer career page (workable)
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Description
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to  https://lakshyadigital.com/ Lakshya Digital, a Keywords Studio is looking for experienced TechAnim Artists to join our team and work on AAA game Titles. Role Overview We are looking for a highly skilled TechAnim Artist with strong expertise in character rigging, Python tool development, and Unreal Engine. The ideal candidate should have a solid technical foundation and be capable of developing custom rigging tools and automation pipelines while creating high-quality production-ready rigs for games. This role requires a balance of artistic understanding and technical problem-solving to support efficient content creation. Key Responsibilities Design, build, and maintain production-ready rigs for characters, creatures, props, and mechanical assets. Develop and maintain custom rigging and animation tools using Python (MEL is a plus) to improve artist workflows and pipeline efficiency. Create custom biped, quadruped, facial, and mechanical rigs with clean, scalable architectures. Perform manual rigging, skinning, deformation setup, and animation control creation for game-ready assets. Integrate and validate rigs within Unreal Engine , ensuring compatibility with gameplay and animation systems. Collaborate closely with Animators, Technical Artists, Character Artists, and Engineers to resolve rigging and pipeline challenges. Optimize rig performance while maintaining deformation quality for real-time applications. Troubleshoot technical issues related to rigging, skinning, and animation pipelines. Estimate tasks accurately, provide regular progress updates, and deliver work within project timelines. Follow established production pipelines, best practices, naming conventions, and quality standards. Review task specifications thoroughly, identify ambiguities, and proactively communicate risks or dependencies to Leads before implementation. Collect appropriate references and define the technical approach before starting assigned tasks. Deliver high-quality assets with minimal revisions while adhering to QC standards. Requirements Required Skills & Qualifications Graduate with 3+ years of professional experience in character rigging and technical animation. Strong expertise in manual rigging , skinning, deformation, and animation control setup. Hands-on experience developing production tools and workflow automation using Python . Strong proficiency in Autodesk Maya . Experience working with Unreal Engine animation systems and asset integration. Good knowledge of 3ds Max . Strong understanding of game art production pipelines and real-time asset workflows. Experience creating custom rigs for bipeds, quadrupeds, facial setups, creatures, and mechanical assets . Good understanding of anatomy, deformation, weight painting, and character movement. Working knowledge of MEL scripting is an added advantage. Strong debugging, problem-solving, and analytical skills. Ability to work i
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Rigging Artist (Maya + Python) — Lakshya Digital · Job Opportunities API