Job Opportunities API

The Public Ledger of Openings

← Back to the ledger

Rendering, Pipeline Optimization

Genesis
CompanyGenesis
CategoryEngineering
LocationParis
RemoteHybrid
EmploymentNot stated
LevelMid
SalaryNot stated by the employer
Posted30 Apr 2026
Last verified30 Jul 2026
SourceEmployer career page (ashby)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
ABOUT THE ROLE Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short. WHAT YOU'LL DO - Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms - Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post - Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see - Evolve hybrid raster/ray-traced rendering paths - Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early - Work directly with hardware vendors on low-level GPU issues and our target hardware WHAT WE'RE LOOKING FOR - 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance - Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline - Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute) - Strong command of D3D12, Vulkan, and at least one console graphics API at a low level - Hands-on experience building or optimizing hybrid rendering pipelines - Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters NICE TO HAVE - Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids - Experience with upscalers and frame generation (DLSS, FSR) integration and tuning - Contributions to engine-level rendering architecture in UE, proprietary engines, or both
HOUSE ADYou found the opening. Now track it.Tracker, radar and AI drafts in one place.erioun.com →
Rendering, Pipeline Optimization — Genesis · Job Opportunities API