Realisation Designer
Lucid Games
| Company | Lucid Games |
| Category | Design |
| Location | Liverpool |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | — |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (recruitee) |
Description
Our Values: Collaboration - We collaborate as a team, communicate openly to learn and share. Respect - We value diverse perspectives and treat others with kindness. Excellence - We continuously strive for improvement in creative and technical excellence. Wellbeing - We prioritise wellbeing to create a positive and supportive community. Overview: We are looking for a highly ambitious and visionary creative all-rounder who thrives in the "white space" of early development and possesses a true pioneer spirit to join our team as a Realisation Designer. Working as a key player in our IP team and working day-to-day/directly with the Creative Portfolio Director, the role demands versatility and creative problem solving. The right candidate is a creative generalist who thrives in the early stages of ideation and pre-production, focusing on how visual design supports gameplay clarity, player readability, and the "moment-to-moment" experience across our console and PC titles. This role requires a natural curiosity for cutting-edge workflows and the latest technologies to solve visual problems quickly. Ultimately, you are a versatile visual communicator who enjoys the challenge of wearing many hats and feels at home where the goal is to bridge the gap between a raw idea and a compelling, playable reality. This is a high-impact role where you will support the development of new project proposals, internal prototypes, and co-development partnerships by bringing ideas to life through a wide range of visual disciplines. What you'll do: Create the visual assets needed for new project proposals and internal concept development. Create 2D game art, 3D mockups (low-poly/block-outs), and UI/UX art and design. Graphic design for high-stakes proposals and creating unique project identities and logos. Creating motion graphic concepts and video editing to communicate gameplay intent dynamically. Work closely with the creative leadership of Lucid to understand and interpret the creative vision behind each project. Work closely with Game Designers to visually define mechanics, states, progression, and player actions. Partner with Art Directors to ensure prototype visuals align with the overall visual style and tone of the game. Help create high-quality deliverables and presentations that communicate gameplay intent to external partners. Work alongside Developers and Technical Designers to implement, test, and iterate on gameplay visuals in-engine. What we're looking for from you: Experience in gameplay-focused design or visual development roles within the games industry. Shipped console and/or PC titles. A portfolio that demonstrates a wide range of skills, from 2D painting and 3D layouts to graphic design and motion. Experience in brand development is a bonus. A history of working in multidisciplinary teams where adaptability and rapid turnaround were key. Strong understanding of game design fundamentals, especially player feedback, readability, and affordance. What can you expect during the Interview Process: Our interview process typically takes 2-4 weeks depending on availability is usually made up of 3 stages: 1st stage (45 minutes) – An informal chat to discuss your experience and working history relating to the position with members of our Design team and our Head of Talent. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have. Second interview (45 minutes) – Second Interview with our Creative Director and Head of Talent. This role will be focussed on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams. Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Dir
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