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Programmer III

Hardsuit Labs
CompanyHardsuit Labs
CategoryEngineering
LocationCanada
RemoteRemote
EmploymentFull-time
LevelNot stated
SalaryNot stated by the employer
Posted19 Jun 2026
Last verified30 Jul 2026
SourceEmployer career page (workable)
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Description
[English, French to follow) As a member of our studio's Programming Team, you will work closely with Programmers, Designers, Artists and Producers  on the project. You will design and implement extensions to existing systems and pivotal new systems to address  the needs of our team of content developers and external third-party partners.   Our team is built on a culture of teamwork, problem-solving and knowledge sharing. We expect that every  employee, regardless of the role, will contribute to our general studio-wide effort to build and maintain team culture  through positive working relationships with each other. Upholding and promoting this culture is part of the job.  WHAT YOU’LL DO  Develop and maintain features across various subsystems, such as AI, UI, Physics, Character, Graphics, Engine and Tools. Design, author, and maintain robust and highly optimized systems that meet all design, technical and  schedule requirements.  Work closely with QA and technical leadership to ensure the stability and accuracy of systems by identifying,  communicating and resolving defects.  Author, review and provide feedback on technical and end-user documentation of systems.  Collaborate with Technical Leadership and other Programmers to help establish overall technical design and  architecture.  Work with minimal guidance on medium-impact tasks or independently on low-risk tasks. Provide guidance and informal supervision to more junior staff. Help team members set up tools and troubleshoot minor tools issues and workflow blockers. WHAT YOU’LL BRING  5+ years professional software development. 2+ years professional Unreal Engine experience. 2+ years developing in a team environment. Strong C++ knowledge. Extensive experience working in at least one large code base. Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code,  and reference documents with programmers, content creators, and managers. Ability to provide meaningful time estimates for medium-sized tasks. Ability to take a large body of work and break up into actionable sub-tasks. Proficiency in identifying areas that could use optimization. Extensive experience using debugging tools to fix bugs in unfamiliar code. Interest or experience in using AI-assisted software development workflows, to support activities such as code exploration, implementation, debugging, documentation, and code review. Strict adherence to project coding standards. Strong cross-discipline collaboration skills. Willingness to receive and act upon feedback. Great communication, written and verbal. Experience or comfort with client-facing communication and the ability to represent the studio professionally when interacting with external partners. Expert knowledge in 3D math. NICE TO HAVE  AAA experience. While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong plus. Experience developing on console. At least one shipped title. Job Details  Job Title: Programmer III  Reports to: Director of Programming  Department: Programming  Work Location: Remote  Employment status: Full Time  FLSA Status: Salaried, Exempt  Benefits: Group Insurance: dental and health care benefits Group RRSP + employer matching contribution Employee and Family Assistance Program This position is currently open to candidates residing in the following Canadian provinces only: Ontario, Quebec, and British Columbia. Applicants must be legally authorized to work in Canada and reside in one of the eligible provinces listed above. Salary Range: $92,500 to $107,500 CAD Primary working language: English ABOUT HARDSUIT LABS  We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can  onl
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