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Modeller

One Of Us
CompanyOne Of Us
CategoryUncategorised
LocationParis
RemoteOn-site (inferred)
EmploymentContract
LevelNot stated
SalaryNot stated by the employer
Posted30 Jul 2026
Last verified1 Aug 2026
SourceEmployer career page (workable)
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Description
The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal models from onSet data and concept artwork. Reports to : Head of Assets   Key Responsibilities:   Hand off models that reach the required creative and technical brief. Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.   What we’re looking for:   Experience working on high-end feature film / Episodic content A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured) A good knowledge of Topology, Texture and utility maps Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev) Ability to work with and match to onset material (Photogrammetry / Lidar) Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari Strong eye for detail, realism, and material accuracy Ability to work independently and as part of a collaborative team Strong time-management skills and ability to meet deadlines Preferred Qualifications Experience working in a VFX pipeline Knowledge of asset optimization for large-scale scenes Familiarity with USD-based workflows Experience with scanning data, photogrammetry, or real-world reference Basic understanding of look development and lighting Experience in feature film or episodic VFX Portfolio Requirements Examples should demonstrate clean topology and attention to detail A demo reel or portfolio showcasing high-quality modeling work matching real world reference. Breakdown images or wireframes are highly encouraged
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