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Lead Gameplay Animator

Bonfire Studios
CompanyBonfire Studios
CategoryDesign
LocationHybrid
RemoteHybrid
EmploymentNot stated
LevelLead
SalaryNot stated by the employer
Posted14 Feb 2026
Last verified30 Jul 2026
SourceEmployer career page (greenhouse)
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Description
What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we’re chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.   Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we’re looking for.   Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP:  Arkheron . It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension. The best way to understand our Art team is in their own words — here’s how they describe their work. Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game’s narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron’s world. As our Lead Animator , you’ll be accountable for how our game moves and how our animation discipline grows. You’ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you’ll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.   YOU’LL CONTRIBUTE BY: Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game. Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development. Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently. Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful. Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule. Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work. Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline. Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.   WE’RE EXCITED ABOUT YOU BECAUSE YOU: Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles. Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness. Bring a strong understanding of combat systems and how animation drives resp
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Lead Gameplay Animator — Bonfire Studios · Job Opportunities API