Lead Artist
Mob Entertainment
| Company | Mob Entertainment |
| Category | Design |
| Location | United States |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Lead |
| Salary | Not stated by the employer |
| Posted | 30 Jun 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (greenhouse) |
Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
Lead Artist
Position Summary
We are seeking an experienced and highly collaborative Lead Artist to help define and execute the vision for an exciting new project. This role combines hands-on content creation, team leadership, and cross-disciplinary collaboration to deliver a compelling, immersive experience. The ideal candidate has a strong background in game art production, a deep understanding of horror aesthetics and visual storytelling, and the ability to lead a small, agile team through rapid development cycles.
The Lead Artist will partner closely with Creative Direction, Design, Engineering, Art Leadership, and Production to establish artistic standards, solve visual challenges, and ensure high-quality execution.
Responsibilities
Artistic Leadership & Vision
Champion and maintain the game's visual style, quality bar, and artistic direction.
Translate creative goals into actionable art direction and production plans.
Establish visual language for environments, characters, props, lighting, and atmosphere ensuring consistency across all game content.
Provide clear visual feedback throughout development.
Team Leadership & Management
Lead, mentor, and develop a multidisciplinary art team.
Conduct regular reviews, critiques, and feedback sessions.
Help prioritize work, remove blockers, and support team growth.
Partner with production to create realistic schedules and scope recommendations.
Contribute to hiring, onboarding, and performance management processes.
Hands-On Art Production
Create and refine concept art, paint-overs, key art, visual targets, and production assets as needed.
Support artists during critical production milestones and content reviews.
Develop visual solutions that balance artistic quality with technical constraints.
Drive rapid iteration while maintaining a high standard of visual polish.
Identify production risks early and propose practical solutions.
Balance visual ambition with project timelines and resource constraints.
Cross-Functional Collaboration
Partner with technical artists and engineers to ensure assets meet technical and performance requirements.
Collaborate with art and audio teams to enhance atmosphere and immersion.
Communicate artistic decisions effectively to relevant stakeholders.
Qualifications
Required
7+ years of professional game art experience, with at least 2 years in a lead role.
Shipped at least one commercial game as an Art Director, Lead Artist, Art Lead, Senior Artist, or equivalent.
Strong portfolio demonstrating high-quality visual development and production artwork.
Expertise in one or more disciplines including environment art, concept art, character art, or visual development.
Strong understanding of composition, color theory, lighting, mood, and visual storytelling.
Experience mentoring artists and providing actionable feedback.
Excellent communication and collaboration skills.
Experience working in Unreal Engine or similar modern game engines.
Preferred
Experience shipping horror, thriller, survival, or atmospheric games.
Familiarity with cinematic storytelling and film-inspired visual language.
Experience working on small-to-mid-sized teams with compressed timelines.
Understanding of real-time lighting, material workflows, and optimization practices.
Knowledge of technical art pipelines and production workflows.
Experience supporting transmedia initiatives, trailers, cinematics, or marketing conten
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