Graphics Programmer | Programmeur graphique
Larian
| Company | Larian |
| Category | Engineering |
| Location | Quebec |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 26 May 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (lever) |
Description
(Version française ci-dessous)
Graphics Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
Debug and optimize code to hit quality and performance targets
Document code features.
Requirements
Thorough knowledge of C++.
Strong technical background (bachelor’s degree or comparable experience).
Passion for making and playing great games.
Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
Experience with a wide range of CPU and GPU profiling tools.
Experience with particle system algorithms, including GPU particle implementations.
Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages
.Multi threading should be second nature.
Excellent software design and problem-solving skills.
Excellent software debugging skills.
You are a team player and willing to take responsibility.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Fluent in English, both spoken and written*
Nice to haves:
C# experience
Shipped game/console titles strong plus
What we offer:
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
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Programmeur de graphismes
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur de graphismes qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Maintenir et développer notre moteur propriétaire du côté des effets visuels (simulation de particules, matériaux, effets de post-traitement, processus de rendu/d’éclairage)
Travailler en étroite collaboration avec le département responsable des graphismes et des effets visuels afin de mettre en œuvre des effets visuels de grande qualité et d’agrandir notre bibliothèque de composants d’effets visuels existants
Déboguer et optimiser le code pour atteindre nos objectifs en termes de qualité et de performance
Documenter les fonctionnalités du code
Profil recherché
Connaissance approfondie de C++
Solides connaissances techniques (baccalauréat ou expérience similaire)
Passion de faire, et de jouer à, des jeux exceptionnels
Une expérience avec des API graphiques modernes comme DirectX 12, Vulkan ou Metal
Une expérience avec un large éventail d’outils de profilage d’unité centrale et de processeur graphique
Une expérience avec les
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