Graphics Programmer - full-time permanent position. (C++/Proprietary Engine)
Gameboost
| Company | Gameboost |
| Category | Engineering |
| Location | — |
| Remote | — |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 2 Dec 2025 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (teamtailor) |
Description
Your goal Help design, implement, and optimize our graphical systems to deliver visually stunning and well‑optimized games. Key Responsibilities - Design, implement, and optimize graphical features, shaders, and rendering backends. - Work closely with technical leads, game developers, and artists to align engine functionality with creative goals. - Ensure systems meet performance benchmarks and run efficiently across multiple platforms. - Diagnose and resolve complex performance issues. - Collaborate across disciplines; our team values people who speak up and aren't too introverted. What We're Looking For - 3+ years of C++ programming experience, preferably in the game industry. - Deep expertise in 3D graphics and GPU technology with strong knowledge of rendering pipelines, HLSL, and compute shaders. - Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan. This is a full-time permanent position. About Game Boost Game Boost is about boosting game making on all levels, from indies to AAA studios. Our mission is to help studios succeed with their games while helping game developers find a project they are passionate about. Founded in 2021, we enable smooth game production everywhere.
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