Gameplay Programmer with UI focus
Gameboost
| Company | Gameboost |
| Category | Engineering |
| Location | — |
| Remote | — |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 13 Feb 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (teamtailor) |
Description
Mission brief: You’ll work hands-on with in-game UI for a multiplayer shooter, building and maintaining robust, performant user interfaces that support fast-paced gameplay. The focus is on clear information hierarchy, responsiveness, and consistency across complex game flows such as HUD, menus, and multiplayer states. You will collaborate closely with UI Programmers, designers, and artists to ensure the UI supports both player experience and technical requirements. Details: Start date: ASAP Duration: Ongoing / long-term Occupancy rate: 100% assignment (Full-time) Level: Experienced Work set-up: Onsite Your player profile: Strong experience as a Gameplay programmer in games Proven experience with Slate and/or UMG Solid programming background in Angelscript, C++, and/or Blueprint Experience working on multiplayer games Experience with shooter games or similar fast-paced genres Ability to build scalable, maintainable UI systems Good collaboration and communication skills Comfortable working on-site in a full-time setup
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