Gameplay Programmer
Bloober Team SA
| Company | Bloober Team SA |
| Category | Engineering |
| Location | Kraków |
| Remote | Remote |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | — |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (recruitee) |
Description
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Gameplay Programmer Apply now, this is more than just a job. This is an opportunity to become a part of something truly special! Within this role you will be responsible for : Overseeing and maintaining overall gameplay code base and maintaining gameplay features, Prototyping and implementing gameplay systems, Supporting other departments such as AI or Tools, Solving problems with gameplay systems, R&D - being up to date with the latest technology and trends when it comes to gameplay systems. Feel free to apply if you have: At least 5 years of experience working with UE4 or UE5 or equivalent, Experience in prototyping and implementing gameplay systems, Experience working on an UE-based AA/AAA title in a similar position, Extensive knowledge of C++, Experience working with GAS (Gameplay Ability System), Familiarity with UE animation systems, Extensive knowledge of gameplay design patterns in UE5, Self-reliance when it comes to solving problems, Good communication skills, It would be also nice to have: Experience of working with console development in the past (PS5/XSX), Experience in optimizing code for consoles (PS5/XSX), Experience with decision making systems other than Behaviour Trees, Experience with variety of approaches to characters animation systems, Experience in scripting in languages such as C#/Python, Good understanding of World Partition.
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