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Gameplay Engineer

Cloud Chamber
CompanyCloud Chamber
CategoryEngineering
LocationNovato
RemoteOn-site (inferred)
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted10 Mar 2026
Last verified30 Jul 2026
SourceEmployer career page (greenhouse)
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Description
      As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life. What You’ll Do: Work closely and constructively with design and art teams to realize creative ambitions. Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc. Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals. Keep current on technological developments and advancements in the game industry. Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. Partner closely with design, engineering, animation, and audio to further the goals of the project. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: 3+ years industry or related experience. Previous experience being a contributor to a gameplay engineering team. Strong 3D Math skills with C/C++ experience. Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles. Commitment to code quality, documentation and sound testing procedures. Debugging/Problem-Solving Skills. Understanding of current data structures, algorithms and methodologies. Experience working with player-centric systems, such as character, camera, and control (3Cs).  Current console experience. Strong understanding and familiarity with current Unreal Engine technology is desired. Who You Are: A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A persistent and self-motivated person with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn throug
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