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Founding Robotics Hardware Architect

Avomind
CompanyAvomind
CategoryEngineering
LocationDa Nang
RemoteOn-site (inferred)
EmploymentFull-time
LevelExecutive
SalaryNot stated by the employer
Posted8 Feb 2026
Last verified3 Aug 2026
SourceEmployer career page (workable)
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Description
The Company Our client is a robotics startup revolutionizing manufacturing through dexterous robotic automation. Their mission is to build advanced systems pushing boundaries in physical intelligence, robotic dexterity, data collection scale, and manufacturing economics. Hardware R&D (Research and Development) occurs in their in-house Vietnam factories, collapsing design, iteration, and deployment into one loop. Our client's hardware operates on active factory floors under real constraints of durability, serviceability, and uptime. Systems must survive repeated human use, industrial environments, and continuous iteration Position Overview Location : Based in Vietnam for the initial 12–24 month R&D and deployment phase; long-term location (U.S., Europe, or Asia) decided collectively by the engineering team. Stage : Early hardware development (first prototype through first repeatable systems). Reports to : Co-founder / CTO. Core mandate : Own the system architecture and physical integrity of dexterous robotic hardware evolving from handheld data collection devices to bimanual robotic arms, through hands-on design, build, and iteration in real manufacturing environments. Works closely with : Founding Robotics Hardware Engineer. The Role Own the technical coherence and physical architecture of an evolving hardware system across three interconnected embodiments: Handheld data collection gripper Actuated version of that gripper Bimanual robotic manipulation system with 6-DoF motion These are successive iterations of the same interaction, sensing, and mechanical design. Ensure early decisions enable seamless progression, with learnings compounding across embodiments. This is a hands-on, builder-first role grounded in physical reality. As the owner of system-level coherence, you collaborate closely with the Founding Robotics Hardware Engineer to design, build, test, break, and refine hardware that is robust, evolvable, and fit for real manufacturing use. Join to architect hardware that redefines manufacturing, with deep ownership and close collaboration in a high-velocity environment. Collaboration Model Work as a peer with the Founding Robotics Hardware Engineer (Architect ↔ Engineer). Early development owned jointly across architecture and implementation. Responsibilities differentiated by focus (coherence vs. execution), but delivery shared. Embedded firmware, robotic systems, and controls specialists join later; early members cross boundaries for high iteration velocity. Titles start modest, evolving based on ownership and impact, rewarding builders over status. Core Responsibilities Define system-level decisions: mechanical architecture, load paths, sensing (including force/torque, cameras, encoders, IMUs, and micro-vibrational), actuation, force transmission, modularity, serviceability, repair. Own Master Assembly and System BOM. Design/build initial handheld gripper from concept to prototypes. Evolve to actuated gripper, preserving geometry, sensing, data fidelity. Extend concepts to early bimanual 6-DoF system. Design geometries/interaction points valid across embodiments. Reason on backdrivability, compliance, human-in-the-loop forces. Ensure data quality/comparability between modes. Design for comfortable, efficient long-duration human use without compromising sensing or robotic transfer. Run experiments to resolve uncertainties. Collaborate daily with Founding Robotics Hardware Engineer for rapid iteration. Make choices enabling future embedded/robotic engineers without rework. Incorporate basic safety for human-robot prototyping. Define hardware abstractions/connectors for plug-and-play. Technical Scope Own or make early decisions across domains (depth grows via building, not required Day 1): Mechanical/System Design : CAD for assemblies, tolerances/fasteners/loads, cable routing/strain relief/assembly flows, ergonomics/fatigue, simulation
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