Experienced/Senior Gameplay Programmer
Rebellion
| Company | Rebellion |
| Category | Engineering |
| Location | Warwick |
| Remote | On-site (inferred) |
| Employment | Full-time |
| Level | Senior |
| Salary | Not stated by the employer |
| Posted | 26 Mar 2026 |
| Last verified | 2 Aug 2026 |
| Source | Employer career page (workable) |
Description
We want you to #JOINTHEREBELLION! For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. We are on the lookout for an experienced or more senior Gameplay Programmer to join our passionate code team to help work on multiple exciting, unannounced projects: join one of our new large-scale projects developed by the members of the original Sniper Elite 5 team. As an experienced or senior Gameplay Programmer, your role will be to develop and implement gameplay code for the project using our in-house proprietary engine, ensuring that the integration of the work is in line with the project’s technical constraints and direction You will be joining a small, passionate, and experienced team with a proven record of delivering quality experiences. This role can be based at our Oxford or Warwick studios, each offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation and full support to ensure a smooth transition to your new environment. Responsibilities : Develop and implement gameplay code, writing and testing larger classes with complex functionality. Collaborate with team members across disciplines, fostering a positive culture. Fix non-trivial bugs in a timely manner and address simple performance issues. Perform pre-commit testing, anticipating potential problems and ensuring code quality. Comment code appropriately and adhere to coding standards. Contribute to code reviews and provide feedback on areas of expertise. Track progress and update tasks using Jira. Support other team members and contribute to backlog review and prioritisation. Requirements Excellent C/C++ programming skills, with sound knowledge of object-oriented development Professional experience working on at least one published console/PC game, with work related to gameplay and general game flow. Skilled in multi-threaded code. Project scheduling, milestones, and deliverables experience. Knowledgeable of video game industry best practices. Strong mathematical aptitude An interest in shooters, and/or cooperative experiences. Benefits We offer an extensive benefits package to our team including: 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and Vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Plus loads more… including a wide range of discounts, freebies, and social events! Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. Life at Our Oxford HQ Our riverside headquarters in Oxford places you a short walk away from the ci
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