Associate Technical Artist
Zynga
| Company | Zynga |
| Category | Design |
| Location | Bengaluru |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Entry |
| Salary | Not stated by the employer |
| Posted | 14 Jul 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (greenhouse) |
Description
Level Up Your Career with Zynga!
At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.
From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more!
Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level.
Join us and be part of the play! Position Overview
Zynga is looking for an Associate Technical Artist to join our team and help create engaging, high quality mobile game experiences. We foster a collaborative, fast paced, and creative development environment where artists, designers, and engineers work together to bring compelling gameplay and visuals to life. As an Associate Technical Artist, you will work closely with Game Designers, UX Designers, Concept Artists, 3D Artists, Animators, Producers, and Engineers to create beautiful, performant, and scalable game content. You will bridge the gap between art and technology by enabling artists with efficient workflows, integrating high quality assets into Unity, and ensuring content meets both artistic and technical standards. This role requires someone who enjoys solving technical challenges, building efficient pipelines, create high quality VFX, optimising content for mobile devices, and collaborating across multiple disciplines to deliver polished game content on schedule. What You'll Do
Integrate 2D and 3D assets, UI, animations, particle effects and game content into Unity while maintaining visual quality and technical performance.
Create, configure, and maintain Unity prefabs, animation controllers, materials, VFX, and asset setups following project standards and best practices.
Implement and polish game UI screens, HUD elements, menus, popups, and interactive experiences within Unity.
Optimise assets for mobile platforms by improving texture usage, atlas management, draw calls, overdraw, memory consumption, and overall runtime performance.
Collaborate closely with Artists, Designers, Engineers, Producers, and QA to identify, troubleshoot, and resolve technical and production challenges.
Develop and maintain editor tools, automation scripts, and pipeline improvements that accelerate production and improve team efficiency.
Ensure assets follow naming conventions, folder structures, version control practices, and production guidelines.
Estimate tasks accurately, communicate progress proactively, and deliver high quality work within sprint timelines.
Support content production by balancing visual quality, technical performance, and development efficiency.
What You Bring
1 to 2 years of experience as a Technical Artist or a similar role in Unity game development.
Strong understanding of Unity, including Prefabs, Animation, UGUI, Materials, Lighting, Rendering, and Particle Systems.
Experience implementing UI and gameplay content within Unity.
Strong knowledge of mobile optimisation techniques, including texture compression, atlas management, memory optimisation, batching, and draw call reduction.
Experience developing tools and workflow automation using C# and/o
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